Plan intro
키워드는 호침충탄
관통
15층 까지는 이상 돈키 홍루 히스 싱클 오티스 그렉으로 호흡 탄환으로 진행
극딜 볼 때에는 파우 료슈 - > 이상 이스 로쟈 순으로 죽이기
Deck
Click for details
Keyword distribution
4/6






5/5





0/5





3/3



0/1

Attack types
Slash8
Pierce16
Blunt24
Evade 5Defense 6Counter 4
Sin resourcesProduced / E.G.O cost
3/5
3/9
14/10
0/5
22/15
16/15
14/8
Passives

Lobotomy E.G.O:: Solemn LamentYi Sang
Fire.IShallFire.Res.
22/3Attack End: If this unit killed the target with its Skill,
ReloadWhen this unit gains
The Living & The Departed, gain 2
Haste next turn (once per turn)ISeeTheDyingButterfly.Begin encounters with 10 of each of
The Living & The DepartedWhen spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed valueWhen inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:- If this unit spent X Living, inflict X Living- If this unit spent Y Departed, inflict Y DepartedIf this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
ReloadWhen
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed- The probabilities are calculated separately for each ammo spent
W Corp. L2 Cleanup AgentFaust
Self-chargingStock
14/4Gain +1
Charge Count at Attack EndA random ally gains +1
Charge Count at Attack End
The Index Proxy - Effloresced E.G.O:: ProcurationDon Quixote
The Great Magicked Beeper Knoweth My Desire!Stock
3/1
22/1
16/1Deal +2% damage using Skills marked with
Mark of the Prescript for every
Grace of the Prescript on self (max 16%)- At 9
Grace of the Prescript, deal +20% damage using Base Skills insteadOn hit using Base Skill attacks against targets that have
The Prescript's Target, heal 3 SP (once per Skill; 2 times per turn)- Heal additional SP based on
Unlock stagePrescript Delivered on a DeviceTurn Start:- Gain
Prescript: [Device] I /
Prescript: [Device] II /
Prescript: [Device] III /
Prescript: [Device] IV based on
Unlock stage on self- Inflict
The Prescript's Target to a random enemy (in Focused Encounters, the Part)- Apply
Mark of the Prescript to Base Attack Skills on this unit's Dashboard (1 per Slot, max 2 Skills)· At
Unlock - II+, the effect above prioritizes Skill 3- All of the effects above and
Prescript execution checks do not trigger when this unit is Staggered, ImmobilizedTabExplain, in Panic, or in E.G.O CorrosionTabExplainIf this unit has
Unlock - III at Turn Start, gain
Shin (心) - ProcurationWill of the PrescriptTurn End: If
Prescript was executed this turn, heal 4 SP and gain 1
Grace of the Prescript (once per turn)- When executing
Prescript, if the main target has
The Prescript's Target, heal 8 SP and gain 3
Grace of the Prescript insteadTurn End: If
Prescript was not executed this turn, gain 5
Karmic Consequence- At
Unlock - III, does not gain
Karmic Consequence- If this unit attempted to execute
Prescript at Combat Start, but could not target the enemy during the combat phase, does not gain
Karmic Consequence at Turn EndUnlock / Effloresced E.G.O::ProcurationTurn End: At 3/6/9
Grace of the Prescript, gain
Unlock - I/
Unlock - II/
Unlock - III.If this unit gained
Unlock - I, consume 15 SP to enter Effloresced E.G.O::Procuration state:- Before consuming SP to enter this state, heal SP to 25 and gain
Karmic Consequence equal to (SP healed / 5) (rounded up)- At Turn Start after the above checks, if this unit has
Unlock and is at 25+ SP, consume 15 SP to enter this state- If this unit gets Staggered when entering Effloresced E.G.O::Procuration state, recover from Stagger (if this unit's Stagger cannot be naturally recovered from, does not enter Effloresced E.G.O::Procuration state)- Gain
Faith Beyond Question while in Effloresced EGO::Procuration stateTurn Start: At 0 or less SP, this unit exits Effloresced E.G.O::Procuration state
Haute Couture:: Le Noir Footwear HallRyōshū
FeedbackStock
14/1
16/1
14/2When triggering
Tremor Burst on the enemy, increase the Stagger Threshold raise by +15%- At 12+
Preservation Count, consume 1
Preservation Count when triggering
Tremor Burst to increase the Stagger Threshold raise by +30% instead (effect applied per target)When hit, if this unit has Shield, inflict 2
Tremor Potency on the attacker (2 times per turn per enemy)Le Noir: Gabardine FabricUpon entering the field, gain 25
Le Noir: Gabardine OvercoatTurn Start:- Gain Shield equal to ((
Le Noir: Gabardine Overcoat +
Armure Éveillée) / 5)% of this unit's max HP- If this unit has
Armure Éveillée, convert "Triple Stamped Stitching" into "Single Kick - Couture Multiple"ConservationGain 1
Preservation Potency for every 10 cumulative
Preservation Count this unit consumes in this EncounterTurn End: At fewer than 3
Preservation Potency, consume all
Preservation Count to gain (
Preservation Count consumed x 5) Shield next turnAt 3+
Preservation Potency, this unit's Base Skills gain +1 more
Preservation Count when this unit has fewer than 12
Preservation CountOn Base Attack Skill Use,- If target has 6+
Tremor Potency, Coin Power +1- At 3+
Preservation Potency, Coin Power +1- Deal +(
Preservation Potency x 2)% damage (max 10%)· If the said Skill is "Triple Stamped Stitching" or "Single Kick - Couture Multiple", deal +(
Preservation Potency x 4)% damage instead (max 20%)
Rosespanner Workshop FixerMeursault
Chronic FatigueStock
22/5In a clash, the opponent has -1 Clash Power if they have 5+ Tremor.When recovering from Stagger, heal 5% of Max HP.
Full-Stop Office RepHong Lu
ConcentrationWhen flipping a Coin that consumes
Ammo: even when this unit is out of
Ammo, the attack does not get canceled. However, the affected Coins' On Hit effects do not activate in such cases.Tactical Fire SupportStock
16/5If the Full-Stop Office Fixer Heathcliff is in
Overwatch Assignment state, or has been Deployed as a Backup unit, empower Full-Stop Office Rep. Hong Lu's Skill 2 and Skill 3Combat Start: at 20+
Poise Potency, gain +1
Poise Count
Full-Stop Office FixerHeathcliff
Precision AimRes.
16/2Turn End: Gain 1
Haste next turn for every 10
Poise on self (max 2)Combat Start: If this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3
Poise to 1 ally that has the least
Poise PotencyTurn End: If this unit did not use any Attack Skills (including E.G.O Skills, excluding
Target Spotted), gain 10
Poise and 1
Pierce Power Up next turnSnipeEncounter Start: gain 3
Pierce Power UpWhen this unit enters the Encounter, gain 1
Ammo - Atelier Logic (once per Encounter)Turn End: If this unit does not have any remaining
Ammo of any kind, activate
Overwatch Assignment (once per Encounter)If this unit is Substituted in, or is rejoining battle after
Overwatch Assignment, gain max
Concentration【Sniper】, 3
Pierce Power Up, and
Reload(Except
Ammo - Atelier Logic; once per Encounter)
R Corp. 4th Pack ReindeerIshmael
Brainwave FocusRes.
22/3At the start of the combat phase, gain (Gloom Reson. / 3) Attack Power Up.If this unit fails to deal damage this turn, lose 15 SP at the end of the turn.
R Corp. 4th Pack ReindeerRodion
Jolly AntlersStock
22/2
14/2Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterWhen using a Base Attack Skill that inflicts
Sinking Potency, if the main target does not have
Sinking, this unit gains 5
Sinking and doubles the amount of Sinking Potency the Skill applies (once per turn; in Focused Encounters, the Part)At less than 35% HP, Base Attack Skills gain Final Power +1
Los Mariachis JefeSinclair
Júbilo HedonistaRes.
22/3After a successful evade, lower Stagger Threshold by the evade skill’s Power at a (5x Gloom Reson.)% chance.
LCA Udjat Vanguard Team 3 LeaderOutis
The Scepter of Horus - ReplicaTurn Start: If an enemy has any of the Panic type changing effects, gain 1
The Udjat [Vanguard]If this unit has
The Udjat [Vanguard], inflict 1
Sheut Fracture On Hit with a Base Attack Skill (15 per turn)- If
LCA Fracture Round was spent, inflict additional
Sheut Fracture per
LCA Fracture Round spent
Protection Stack gained from this unit's Base Skills and
The Udjat [Vanguard] effect is capped at 5 per turnVanguard TeamRes.
22/3Deal +5% damage for every
Protection on self (max 15%)Combat Start: gain 2
The Udjat [Vanguard]
Twinhook Pirates First MateGregor
Bullets are PriceyStock
16/2- Always Active : Begin encounters with 7 Ammo- On Heads Hit against targets that have
Bleed, gain
Unjust Enrichment. (Max 4)If a Coin that uses Ammo Hits, consume all
Unjust Enrichment and deal additional (25 x
Unjust Enrichment consumed)% of damage as bonus damage.- If this unit Critical Hits when out of
Ammo, consume all
Unjust Enrichment and deal additional (5 x
Unjust Enrichment consumed)% of damage dealt as bonus damage.
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
0 itemsNo starting gifts selected.
Observed Gifts
2/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
13/15F
1-5
1-5 · Normal/Hard01
-
Hard
Unset
0 acquired gifts
02
Hard73 gifts
Falling Flowers
03
Hard80 gifts
The Noon of Violet
04
Hard79 gifts
Full-Stopped by a Bullet
05
Hard18 gifts
Line 1
6-10
6-10 · Infinity Loop06
Infinity Loop80 gifts
Miracle in District 20 BokGak
07
Infinity Loop79 gifts
The Dusk of Amber
08
Infinity Loop88 gifts
Murder on the WARP Express BokGak
09
Infinity Loop77 gifts
The Unsevering
10
Infinity Loop67 gifts
Sunk Gloom
11-15
11-15 · Extreme11
Extreme18 gifts
Line 3
11F · Constraints
Total constraint score0- 1Level Boost
- 1Frailness
- 2Mark of Fire I
- 2Inflation I
- 2Ego Interference I
- 1Force Redistribution


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards12
Extreme187 gifts
Fairy Tale
12F · Constraints
Total constraint score0- 2Ego Interference I
- 1Frailness
- 2Mental Psychosis I
- 2Nerve Acceleration I
- 3SP Fatigue I
- 2Psychological Elation


Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards13
Extreme19 gifts
Line 5
13F · Constraints
Total constraint score3- 1Level Boost
- 1Frailness
- 2Tremor Barrier
- 3Inflation II
- 3Ego Interference II
- 3Shield Generation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewards14
-
Extreme
Unset
0 acquired gifts
14F · Constraints
Total constraint score5- 2Tremor Barrier
- 3Ego Interference II
- 2Vitality Boost✓
- 3Brutality
- 3Mark of Fire II
- 3Fracture Proliferation


Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Vitality Boost+30% to max HP for all enemiesConstraint rewards

BrutalityPlus Coin Power +2, Minus Coin Power -2 for all enemiesConstraint rewards

Mark of Fire IITurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Fracture ProliferationEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and SinkingConstraint rewards15
Extreme188 gifts
Bridle of Infinity
0 acquired gifts
15F · Constraints
Total constraint score5- 2Tremor Barrier
- 3Ego Interference II
- 3Mental Psychosis II
- 3Nerve Acceleration II
- 5SP Fatigue II
- 1Status Infliction


Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Mental Psychosis IITurn End: all allies lose 5 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Nerve Acceleration IIAt Turn End: Raise Min & Max Speed values by 3 for all enemiesConstraint rewards

SP Fatigue IIIn battles, allies cannot heal higher than 30 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Status InflictionTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)Constraint rewardsFinal Gifts
29 items
- Unmet — not enough with all identities
- Warning — needs bench identities

