Deck
Click for details
Keyword distribution
5/10










6/9









0/1

Attack types
Slash23
Pierce3
Blunt16
Evade 3Defense 7Counter 4
Sin resourcesProduced / E.G.O cost
8/34
6/32
1/37
5/23
11/48
7/43
34/43
Passives

LCE E.G.O:: Dimension ShredderYi Sang
Open AlleyGain 1
Charge Potency every time this unit consumes 10 cumulative
Charge Count in this EncounterWhen another ally's Skill hits an enemy: At Attack End, consume 1
Dimensional Castaway to activate "Dimensional Slice" against the said target; then, gain 1
Quadricolor DimensionsVelocityAndCoordinatesAndVelocityStock
34/4If this unit's Speed is faster than the target's, deal +(Speed difference x
Charge Potency on self)% damage (max 20%)Turn End: Gain (
Charge Potency on self / 2)
Haste next turn (max 2; rounded down)
W Corp. L2 Cleanup AgentFaust
Self-chargingStock
34/4Gain +1
Charge Count at Attack EndA random ally gains +1
Charge Count at Attack End
W Corp. L3 Cleanup AgentDon Quixote
Quick RechargeRes.
11/3At the start of the combat phase, gain Charge Count by (Gloom Reson. / 3).
W Corp. L3 Cleanup AgentRyōshū
Dimensional Demon EdgeStock
7/5Upon defeating an enemy, gain +3 Charge Count (3 times per turn)
W Corp. L2 Cleanup AgentMeursault
Enduring SpiritStock
34/3When attacked, gain +1 Charge Count. (Up to 6 times)After losing a clash, gain +1 Charge Count. (Up 6 times, counted independently of hits taken)
W Corp. L2 Cleanup AgentHong Lu
Cleanup MasteryStock
7/3If at 5+ Charge Count at the start of the combat phase, gain 2 Haste. At 10+ Charge Count, gain 1 additional Haste.
W Corp. L4 Cleanup Agent - CCAHeathcliff
Defence-Oriented Charge- Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter- Turn Start: Gain
Defense Level Up equal to
Charge Potency on self (max 6)Congestion Cleaning ArmourStock
34/5- Combat Start: If this unit has less than 50% HP, gain Shield equal to (
Charge Potency x 5) (max 25)- Immediately before getting hit, gain Shield equal to (
Charge Potency on self) (max 5, 3 times per turn)- If this unit gains
Charge Count past the Max
Charge Count Cap by using a Skill, the Skill deals +3% damage for every
Charge Count that exceeds the Max
Charge Count Cap (max 15%)
Lobotomy E.G.O::SloshingIshmael
Filling FluidStock
11/3If this unit fails to deal HP damage using attack skills in a turn, gain a Shield equal to 10% of Max HP next turn. (Max 30)
Devyat' Assoc. North Section 3Rodion
Lemme go and I swear I'll make it in time!<For Chain Battles> When, after Retreating with '
Strategic R&R Mode', if this unit rejoins the battle, halve the
Courier Trunk - Rodion value (once per Encounter, rounded up)Speedy DeliveryStock
5/4Turn Start: At 6+ Speed, or if this unit has
Haste, gain (
Courier Trunk - Rodion)% of this unit's max HP as Shield (max 20%)Upon Retreat, apply 1
Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)- Lasts for 1 additional turn for every 15
Courier Trunk - Rodion on self (2 more turns max)
Devyat' Assoc. North Section 3Sinclair
I'll do better next time...<For Chain Battles> When, after Retreating using '
Strategic R&R Mode', if this unit rejoins the battle, halve the
Courier Trunk - Sinclair value (once per Encounter, rounded up)A moment, please...Stock
5/4Turn Start: At 6+ Speed, or if this unit has
Haste, gain (
Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%)Upon Retreat, apply 1
Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)- Lasts for 1 additional turn for every 15
Courier Trunk - Sinclair (2 more turns max)
W Corp. L3 Cleanup CaptainOutis
Overcharge / Cleanup OrderStock
34/3Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterTurn End: Apply 1
Clash Power Up next turn to (
Charge) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)
LCE E.G.O:: AEDDGregor
Undying PersistenceGain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterAny
Charge Barrier this unit gains is converted to
High-voltage ExoskeletonAt 3+
Charge on self, Min & Max Speed +1In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)Alternating Discharge SupportTurn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1
Offense Level UpIf this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect- This effect triggers only when this unit is at 25%+ HPTake the Lead. I'll Provide You Support.Stock
11/2
34/2Combat Start: Gain +10
Charge Count (once per Encounter)Combat End: At more than 12
Charge Count, consume excess
Charge Count up to 8 and apply +(half of
Charge Count consumed due to this effect)
Charge Count on an ally (rounded up)- This effect prioritizes the ally that has the lowest
Charge Count among allies with earlier Deployment order than this unit- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
Charge, deactivate this effectAt 2+ Gloom or Envy Reson., apply +2
Charge Count next turn on allies with earlier Deployment order than this unit- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)- At 3+
Charge, apply +4
Charge Count on allies instead- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
Charge Count instead
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
3/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
15/15F
1-5
1-5 · Normal/Hard01
Hard54 gifts
To be Cleaved
02
Hard78 gifts
Hell's Chicken
03
Hard73 gifts
Falling Flowers
04
Hard80 gifts
Hatred and Despair
05
Hard110 gifts
The Surrendered Witnessing
6-10
6-10 · Infinity Loop06
Infinity Loop88 gifts
Murder on the WARP Express BokGak
07
Infinity Loop80 gifts
Mnestic Experience
08
Infinity Loop26 gifts
Nocturnal Sweeping BokGak
09
Infinity Loop42 gifts
LCB Regular Check-up BokGak
10
Infinity Loop80 gifts
Miracle in District 20 BokGak
11-15
11-15 · Extreme11
Extreme187 gifts
Fairy Tale
11F · Constraints
Total constraint score7- 1Level Boost✓
- 1Frailness✓
- 2Mark of Fire I✓
- 2Inflation I
- 2Ego Interference I✓
- 1Force Redistribution✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards12
Extreme18 gifts
Line 3
12F · Constraints
Total constraint score18- 1Level Boost✓
- 1Frailness✓
- 2Mental Psychosis I✓
- 2Nerve Acceleration I✓
- 3SP Fatigue I✓
- 2Psychological Elation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards13
Extreme19 gifts
Line 5
13F · Constraints
Total constraint score28- 1Level Boost✓
- 1Frailness✓
- 2Tremor Barrier✓
- 3Inflation II
- 3Ego Interference II✓
- 3Shield Generation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewards14
Extreme187 gifts
A Midspring Night's Dream 2
14F · Constraints
Total constraint score41- 1Level Boost✓
- 1Frailness✓
- 2Vitality Boost✓
- 3Brutality✓
- 3Mark of Fire II✓
- 3Fracture Proliferation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Vitality Boost+30% to max HP for all enemiesConstraint rewards

BrutalityPlus Coin Power +2, Minus Coin Power -2 for all enemiesConstraint rewards

Mark of Fire IITurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Fracture ProliferationEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and SinkingConstraint rewards15
Extreme187 gifts
Chachihu
15F · Constraints
Total constraint score55- 1Level Boost✓
- 1Frailness✓
- 3Mental Psychosis II✓
- 3Nerve Acceleration II✓
- 5SP Fatigue II✓
- 1Status Infliction✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis IITurn End: all allies lose 5 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Nerve Acceleration IIAt Turn End: Raise Min & Max Speed values by 3 for all enemiesConstraint rewards

SP Fatigue IIIn battles, allies cannot heal higher than 30 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Status InflictionTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)Constraint rewardsFinal Gifts
157 items
- Unmet — not enough with all identities
- Warning — needs bench identities

