Deck
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Keyword distribution
5/5





5/5





1/1

Attack types
Slash9
Pierce16
Blunt3
Evade 1Defense 1Counter 5
Sin resourcesProduced / E.G.O cost
1/7
22/15
0/10
1/4
0/15
7/11
5/5
Passives

The Manager of La ManchalandDon Quixote
Armadura de SangreStock
22/4Attack End: If the enemy is defeated, increase
Bloodfeast by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken)Gain 1
Damage Up next turn for every 15% missing HP at Turn End (max 3)If an ally is about to be defeated from
Bleed damage, prevent them from being defeated from Bleed damage for the turn (once per Encounter for each Identity)BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.When consuming
Bloodfeast, if there are <La ManchalandTabExplain> Kindreds of the same generation as this unit, this unit takes precedence.When using 'Variant Sancho HardbloodTabExplain Arts 6 - Whip', HP cannot drop below 1 due to Bleed damage.Variant Sancho Hardblood ArtsTurn Start: At 15+
Hardblood, if each following unit is either defeated or participating in the Encounter, empower this unit's leftmost Slot.The Priest of La ManchalandTabExplain Gregor: Empower Skill 1The Barber of La ManchalandTabExplain Outis: Empower Skill 2This Unit: Empower Skill 3The Princess of La ManchalandTabExplain Rodion: Empower Defense SkillTabExplainWhen other units among allies take
Bleed damage or consume
Bloodfeast, gain 2
Hardblood on self (3 times per turn)Bearer of the Blood KinIn an Encounter, if another allied <La ManchalandTabExplain> unit is defeated:- Gain 1 more
Hardblood when gaining
Hardblood from this unit's Base Attack Skills- When 3+ other allied <La ManchalandTabExplain> units are defeated: gain 3 additional
Hardblood; at Turn Start, gain 1
Responsibility
Heishou Pack - Mao BranchRyōshū
Heishou Mutation [Mao]Stock
1/3!If this unit has
Strider【Mao】, deal +5% damageIf the target has
Deathrite【Haste】, deal +5% damage
The Prince of La ManchalandMeursault
'Bloodied, Masked, and as Blood Commands'Stock
22/3
7/3Combat Start: if this unit has
Hardblood Armor, gain the following effects based on Stack:- At 3+ Stack: gain 2
Offense Level Up and 2
Defense Level Up- At 4+ Stack: gain 2
Haste next turnCombat Start: if this unit has
Focused Performance, inflict 1
La Mancha Parade On Hit against enemies (2 times per turn; including E.G.O Skills)On Hit against enemies that have
Bleed: if this unit has less than 30% HP, heal 30% HP (once per Encounter; rounded down)BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.Responsibility of a Former PrinceTurn Start: The following effects activate for La Manchaland Identities that have max
Hardblood Armor Stack· Gain 1
Focused Performance· When Staggered due to damage, recover from Stagger; then, consume all
Hardblood Armor on self (once per Stage per Identity; excluding forced Staggers)If The Princess of La Manchaland Rodion is on the field, she and The Prince of La Manchaland Meursault both deal +15% damage using their Skill 3 (including Empowered Skills)
R Corp. 4th Pack RabbitHeathcliff
Raring to GrazeRes.
1/3!Gain (Wrath Reson.) Charge Count next turn.At 5+ Charge Count, gain 1 Haste and Attack Power Up.Always Activate: At the start of the stage, gain +3 Ammo.
The Princess of La ManchalandRodion
Hardblood ThornStock
22/3
5/2When another ally takes
Bleed damage or consumes
Bloodfeast, this unit gains 1
Blooming Thorn (5 times per turn)Heal HP on self by 20% of the damage dealt using base Skills (max 10 per Skill)- At max HP, heal 1 ally that has the lowest HP percentage by excess healingBloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
The Priest of La ManchalandGregor
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.Self-destructive DedicationStock
22/5Turn End: heal (10 -
Ailing Heart) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded)In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
3/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
13/15F
1-5
1-5 · Normal/Hard01
Hard75 gifts
Automated Factory
02
Hard78 gifts
Hell's Chicken
03
Hard73 gifts
Falling Flowers
04
Hard79 gifts
Full-Stopped by a Bullet
05
Hard18 gifts
Line 2
6-10
6-10 · Infinity Loop06
Infinity Loop80 gifts
Miracle in District 20 BokGak
07
Infinity Loop47 gifts
La Manchaland Re-opening
08
Infinity Loop88 gifts
Murder on the WARP Express BokGak
09
Infinity Loop26 gifts
Nocturnal Sweeping BokGak
10
Infinity Loop42 gifts
LCB Regular Check-up BokGak
11-15
11-15 · Extreme11
Extreme187 gifts
The Master of La Manchaland
11F · Constraints
Total constraint score0- 1Level Boost
- 1Frailness
- 2Mark of Fire I
- 2Inflation I
- 2Ego Interference I
- 1Force Redistribution


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards12
Extreme187 gifts
Blessed Carnival
12F · Constraints
Total constraint score0- 2Ego Interference I
- 1Frailness
- 2Mental Psychosis I
- 2Nerve Acceleration I
- 3SP Fatigue I
- 2Psychological Elation


Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards13
Extreme19 gifts
Line 5
13F · Constraints
Total constraint score0- 1Level Boost
- 1Frailness
- 2Tremor Barrier
- 3Inflation II
- 3Ego Interference II
- 3Shield Generation


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewardsFinal Gifts
34 items
- Unmet — not enough with all identities
- Warning — needs bench identities

