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Stats
219
HP
3-6
Speed
62(+2)
Def Level
Panic Threshold
65%
35%
100%
0%
Phase 1 65% (142)
Phase 2 35% (77)
AI Summary
Skills
3
+4
Skull Crushing
62(+2)
Atk Weight
If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style="highlight">Final Power +1</style> and deal <style="highlight">+15%</style> damage
<style="highlight">Coin Power +1 for every 6 (Breath on self + Sinking on target) (max 2)</style>
[OnSucceedAttack] Gain 1 Breath<style="highlight"></style>
<style="highlight">[CriticalOnSucceedAttack] Gain +1 Breath Count</style>
4
+4
Skull Crushing
63(+3)
Atk Weight
If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style="highlight">Final Power +1</style> and deal <style="highlight">+15%</style> damage
<style="highlight">Coin Power +1 for every 6 (Breath on self + Sinking on target) (max 2)</style>
If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style="highlight">Coin Power +1 and</style> deal +<style="highlight">40</style>% damage on Critical Hit
Final Power +1 for every 4 (Breath on self + Sinking on target) (max <style="highlight">4</style>)
[StartBattle] At 2+ UnlockBuff_Base stage, convert all Coins of this Skill to SuperCoins <style="highlight">and deal +20% damage for every UnlockBuff_Base stage (max 60%)</style>
[WhenUse] Gain +3 Breath Count
<style="highlight">- Gain Breath equal to current UnlockBuff_Base stage
1
[OnSucceedAttack] Gain 2 Breath<style="highlight"></style>
2
Deal <style="highlight">+40%</style> damage for every UnlockBuff_Base stage (max <style="highlight">120%</style>)
[OnSucceedAttack] Inflict 2 Sinking and +1 Sinking Count<style="highlight"></style>
If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style="highlight">Coin Power +1 and</style> deal +<style="highlight">40</style>% damage on Critical Hit
Final Power +1 for every 4 (Breath on self + Sinking on target) (max <style="highlight">4</style>)
[StartBattle] At 2+ UnlockBuff_Base stage, convert all Coins of this Skill to SuperCoins <style="highlight">and deal +20% damage for every UnlockBuff_Base stage (max 60%)</style>
[WhenUse] Gain +3 Breath Count
<style="highlight">- Gain Breath equal to current UnlockBuff_Base stage
1
[OnSucceedAttack] Gain 2 Breath<style="highlight"></style>
2
Deal <style="highlight">+40%</style> damage for every UnlockBuff_Base stage (max <style="highlight">120%</style>)
[OnSucceedAttack] Inflict 2 Sinking and +1 Sinking Count<style="highlight"></style>