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Lobotomy E.G.O::Lantern | Don Quixote | SAIGO NO DANTE
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Lobotomy E.G.O::Lantern
Lobotomy E.G.O::Lantern
로보토미 E.G.O::초롱
Illustration
Uptie Illustration
“이렇게 영롱하게 빛나는 초롱을 본 적 있는가? 이 몸과 있으면 어둠이 우리를 피해 도망다닐 것이네!”
Identity Info
Decks
Info
Rupture
Normal
Resist
Weak
Affiliation
Lobotomy Corp. Headquarters
Release Date
2024-01-11
Acquisition
Walpurgis
S3
3Edition
Extraction
Walpurgis Night
Shard Exchange
Ego Shards 150 (Walpurgis Night limited)
Drag to move · Scroll to zoom · Double-click to reset
Stats
251
HP
4-6
Speed
64(+4)
Def Level
Panic Threshold
50%
20%
100%
0%
Phase 1
50%
(126)
Phase 2
20%
(50)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
5
+7
I Shall Nibble Thee!
59
(-1)
Atk Weight
[On Use]
Gain +3
Aggro
to this Skill Slot next turn
1
[On Hit]
Inflict +2
Rupture
Count
4
+3
Flashing Lure
59
(-1)
Atk Weight
[On Use]
Gain +4
Aggro
to this Skill Slot next turn
[On Use]
If target has 6+
Rupture
, Coin Power +1
1
[On Hit]
Inflict 1
Rupture
2
[On Hit]
Inflict 1
Rupture
3
[On Hit]
Inflict 2
Rupture
[On Hit]
If target has 2 or less
Rupture
Count, inflict +3
Rupture
Count
4
+3
Whirlwind Om-Nom-Nom!
61
(+1)
Atk Weight
[On Use]
Gain +5
Aggro
to this Skill Slot next turn
[On Use]
If target has 6+
Rupture
, Coin Power +1
1
[On Hit]
Inflict +3
Rupture
Count
3
[On Hit]
Heal 15 HP. Heal by +50% more HP when reusing Coin.
[On Hit]
Heal additional HP based on
Rupture
on target (2 HP healed per 1
Rupture
. Max 40)
At 50%- HP, reuse Coin once
12
+6
Chattering Teeth
64
(+4)
[On Use]
If target has 6+
Rupture
, Final Power +3
[Combat End]
Heal HP equal to remaining Shield HP (Once per turn. Max Heal amount: 10% of Max HP)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
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0
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