본문으로 건너뛰기
SAIGO NO DANTE
Story
DB
Community
More
English
Search
Ctrl
K
Login
수감자
덱 게시판
메타 분석
이용약관
개인정보 처리방침
Sinners
›
Faust
›
Blade Lineage Salsu
Blade Lineage Salsu
검계 살수
Illustration
Uptie Illustration
“출정전야는 반드시 고요한 법이죠. 마침… 달도 가득 차올랐군요.”
Identity Info
Decks
Info
Bleed
Poise
Resist
Normal
Weak
Affiliation
Blade Lineage
Release Date
2024-02-22
Acquisition
Event
S3
Extraction
Not Available
Shard Exchange
Ego Shards 400 (7d post-release ~ S3, S5 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
226
HP
3-8
Speed
58(-2)
Def Level
Panic Threshold
65%
35%
15%
100%
0%
Phase 1
65%
(147)
Phase 2
35%
(79)
Phase 3
15%
(34)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+2
Moonlit Blade Dance
62
(+2)
Atk Weight
At 5+
Poise
, Coin Power +1
[On Use]
Gain +2
Poise
Count
2
[Heads Hit]
Gain 1
Poise
3
[On Crit]
Inflict 1
Red Plum Blossom
4
+6
Acupuncture
62
(+2)
Atk Weight
At 7+
Poise
, Coin Power +1
[On Use]
Gain +2
Poise
Count
1
[On Hit]
Gain +2
Poise
Count
+30% Damage on Critical Hit
2
[On Hit]
Inflict 1
Bind
next turn
[On Crit]
Inflict 2
Red Plum Blossom
5
+6
Red Plum Blossoms Scatter
62
(+2)
Atk Weight
Deal +3% damage for every
Red Plum Blossom
on target
Coin Power +1 for every 7
Poise
on self (Max 3)
[On Clash Win]
Consume half the
Poise
Count on self, then gain
Poise
equal to the
Poise
Count consumed. (Max 10)
This Skill does not consume
Red Plum Blossom
On Crit
1
[On Crit]
Inflict 5
Red Plum Blossom
[On Crit]
If target has 10
Red Plum Blossom
, inflict 1
Slash Fragility
2
[On Crit]
Inflict 5
Red Plum Blossom
[On Crit]
If target has 10
Red Plum Blossom
, inflict 1
Slash Fragility
10
+4
Redirect
60
[On Use]
For every 4
Poise
on self, gain Final Power +1 (Max 5)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
...
0
← Back to identities