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Sinners›Faust›Blade Lineage Salsu

Blade Lineage Salsu

검계 살수

인격 정보
“출정전야는 반드시 고요한 법이죠. 마침… 달도 가득 차올랐군요.”

Info

BleedPoise
Resist
Normal
Weak
Affiliation
Blade Lineage
Release Date2024-02-22
Acquisition
EventS3
Extraction
Not Available
Shard ExchangeEgo Shards 400 (7d post-release ~ S3, S5 ~ Perm.)
검계 살수 SD

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Stats

226
HP
3-8
Speed
58(-2)
Def Level

Panic Threshold

65%
35%
15%
100%
0%
Phase 1 65% (147)
Phase 2 35% (79)
Phase 3 15% (34)
AI Summary

Skills

3
+2
CoinCoinCoin
Moonlit Blade Dance
62(+2)
Atk Weight
At 5+ Poise, Coin Power +1
[On Use] Gain +2 Poise Count
2
[Heads Hit] Gain 1 Poise
3
[On Crit] Inflict 1 Red Plum Blossom
4
+6
CoinCoin
Acupuncture
62(+2)
Atk Weight
At 7+ Poise, Coin Power +1
[On Use] Gain +2 Poise Count
1
[On Hit] Gain +2 Poise Count
+30% Damage on Critical Hit
2
[On Hit] Inflict 1 Bind next turn
[On Crit] Inflict 2 Red Plum Blossom
5
+6
CoinCoin
Red Plum Blossoms Scatter
62(+2)
Atk Weight
Deal +3% damage for every Red Plum Blossom on target
Coin Power +1 for every 7 Poise on self (Max 3)
[On Clash Win] Consume half the Poise Count on self, then gain Poise equal to the Poise Count consumed. (Max 10)
This Skill does not consume Red Plum Blossom On Crit
1
[On Crit] Inflict 5 Red Plum Blossom
[On Crit] If target has 10 Red Plum Blossom, inflict 1 Slash Fragility
2
[On Crit] Inflict 5 Red Plum Blossom
[On Crit] If target has 10 Red Plum Blossom, inflict 1 Slash Fragility
10
+4
Coin
Redirect
60
[On Use] For every 4 Poise on self, gain Final Power +1 (Max 5)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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