SAIGO NO DANTE
Story
DB
Community
More
English
Search
Ctrl
K
Login
Skip to content
Sinners
Deck Board
Analysis
이용약관
개인정보 처리방침
Sinners
›
Faust
›
Lobotomy E.G.O::Regret
Lobotomy E.G.O::Regret
로보토미 E.G.O::후회
Illustration
Uptie Illustration
“T-01-54, 격리 환상체에 대한 작업을 시작합니다.”
Identity Info
Decks
Info
Tremor
Tremor Burst
Resist
Weak
Normal
Affiliation
Lobotomy HQ
Release Date
2023-10-26
Acquisition
Walpurgis
S3
2Edition
Extraction
Walpurgis Night
Shard Exchange
Ego Shards 400 (Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
251
HP
3-6
Speed
61(+1)
Def Level
Panic Threshold
65%
35%
100%
0%
Phase 1
65%
(163)
Phase 2
35%
(88)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
4
+7
Contracting Straight-jacket
63
(+3)
Atk Weight
[On Use]
Gain +3
Tremor
Count
[On Clash Lose]
Gain +3
Tremor
Count
1
[On Hit]
Gain +3
Tremor
Count
[On Hit]
Inflict +3
Tremor
Count
4
+4
Metallic Ringing
63
(+3)
Atk Weight
[Combat Start]
Spend 5
Tremor
Count and gain +1 Atk Weight for this Skill
[On Use]
Gain +4
Tremor
Count
1
[Heads Hit]
Gain +1
Tremor
Count
[On Hit]
Inflict 1
Offense Level Down
next turn
3
[On Hit]
Inflict 5
Tremor
[On Hit]
Inflict 1
Plus Coin Drop
next turn
3
+5
Unleashed Violence
63
(+3)
Atk Weight
[Combat Start]
Spend 5
Tremor
Count and gain +1 Atk Weight for this Skill (Max +2)
[On Clash Lose]
Lose 20 SP
Deal +6% Damage for every type of negative effect on target (Max 30%)
[On Kill]
Gain +2
Tremor
Count
1
[On Hit]
Trigger
Tremor Burst
,
Then deal Wrath Damage by 30% of the final Stagger Threshold Raised by
Tremor Burst
. (Max 20)
2
[On Hit]
Trigger
Tremor Burst
,
Then deal Wrath Damage by 30% of the final Stagger Threshold Raised by
Tremor Burst
. (Max 20)
3
[On Hit]
Trigger
Tremor Burst
,
Then deal Wrath Damage by 30% of the final Stagger Threshold Raised by
Tremor Burst
. (Max 20)
Reduce
Tremor
Count by 3
9
+6
Gathering Spite
65
(+5)
[On Use]
Gain +6
Tremor
Count
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
...
0
← Back to identities