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Sinners›Faust›Lobotomy E.G.O::Regret

Lobotomy E.G.O::Regret

로보토미 E.G.O::후회

인격 정보
“T-01-54, 격리 환상체에 대한 작업을 시작합니다.”

Info

TremorTremor Burst
Resist
Weak
Normal
Affiliation
Lobotomy HQ
Release Date2023-10-26
Acquisition
WalpurgisS32Edition
Extraction
Walpurgis Night
Shard ExchangeEgo Shards 400 (Perm.)
로보토미 E.G.O::후회 SD

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Stats

251
HP
3-6
Speed
61(+1)
Def Level

Panic Threshold

65%
35%
100%
0%
Phase 1 65% (163)
Phase 2 35% (88)
AI Summary

Skills

4
+7
Coin
Contracting Straight-jacket
63(+3)
Atk Weight
[On Use] Gain +3 Tremor Count
[On Clash Lose] Gain +3 Tremor Count
1
[On Hit] Gain +3 Tremor Count
[On Hit] Inflict +3 Tremor Count
4
+4
CoinCoinCoin
Metallic Ringing
63(+3)
Atk Weight
[Combat Start] Spend 5 Tremor Count and gain +1 Atk Weight for this Skill
[On Use] Gain +4 Tremor Count
1
[Heads Hit] Gain +1 Tremor Count
[On Hit] Inflict 1 Offense Level Down next turn
3
[On Hit] Inflict 5 Tremor
[On Hit] Inflict 1 Plus Coin Drop next turn
3
+5
CoinCoinCoin
Unleashed Violence
63(+3)
Atk Weight
[Combat Start] Spend 5 Tremor Count and gain +1 Atk Weight for this Skill (Max +2)
[On Clash Lose] Lose 20 SP
Deal +6% Damage for every type of negative effect on target (Max 30%)
[On Kill] Gain +2 Tremor Count
1
[On Hit] Trigger Tremor Burst,
Then deal Wrath Damage by 30% of the final Stagger Threshold Raised by Tremor Burst. (Max 20)
2
[On Hit] Trigger Tremor Burst,
Then deal Wrath Damage by 30% of the final Stagger Threshold Raised by Tremor Burst. (Max 20)
3
[On Hit] Trigger Tremor Burst,
Then deal Wrath Damage by 30% of the final Stagger Threshold Raised by Tremor Burst. (Max 20)
Reduce Tremor Count by 3
9
+6
Coin
Gathering Spite
65(+5)
[On Use] Gain +6 Tremor Count

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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