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Stats
313
HP
4-6
Speed
65(+5)
Def Level
Panic Threshold
80%
100%
0%
Phase 1 80% (250)
AI Summary
Skills
3
+4
Sacrifice for the Family
61(+1)
Atk Weight
[On Use] Gain +3 Aggro to this Skill Slot next turn
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
[On Use] Gain 10 Bleed
- At 50%+ HP, gain 15 additional Bleed
1
[On Hit] Inflict 2 Bleed
2
[On Hit] Inflict 1 Rupture
[On Hit] Gain 3 Bloodied Hand
4
+6
Suffocating Guilt
61(+1)
Atk Weight
[On Use] Gain +3 Aggro to this Skill Slot next turn
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
[On Use] Gain 10 Bleed
[On Use] At 5+ Ailing Heart, consume up to 60 Bloodfeast; then, gain 1 Bloodied Hand for every 6 Bloodfeast consumed
- At less than 5 Ailing Heart, gain 10 Bleed and 3 Bloodied Hand
1
[On Hit] Inflict +2 Bleed Count
2
[On Hit] Inflict 1 Rupture
[On Hit] Gain 3 Bloodied Hand
5
+4
The Unforgivable Sin
63(+3)
Atk Weight
On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)
[On Use] Deal +1.5% damage for every 1% missing HP on self (max 90%)
[On Use] If target has 6+ Bleed, Coin Power +1
[On Use] Consume every excess Stack of Bloodied Hand past 10 Stack to gain the following effects:
- Heal (Stacks consumed x 3) HP on self
- If this unit consumed 10+ Stack, Coin Power +1
- If this unit consumed 20 Stack, Reuse the final Coin
[On Use] Gain 10 Bleed
[After Attack] Heal 10% HP on self
1
[On Hit] Gain 3 Bloodied Hand
2
[On Hit] Inflict +2 Bleed Count
[On Hit] Inflict +2 Rupture Count
3
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 2 Rupture
15
+5
Faded Patience
65(+5)
[Combat Start] At 40%+ HP, gain 5 Bleed and activate Bleed up to 3 times on self (once per turn; lose Bleed Count equal to the number of times it was activated)
[Combat Start] At less than 40% HP, consume up to 20 Bloodfeast and heal the same value as HP (once per turn)
[Combat Start] Gain 3 Ailing Heart (once per turn)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,