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Stats
212
HP
4-6
Speed
58(-2)
Def Level
Panic Threshold
65%
35%
15%
100%
0%
Phase 1 65% (138)
Phase 2 35% (74)
Phase 3 15% (32)
AI Summary
Skills
3
+4
Rev Up
61(+1)
Atk Weight
[On Use] Gain +2 Charge Count
2
[On Hit] Inflict 2 Rupture
[On Hit] If target has 5+ Tremor Count, inflict 3 Rupture
4
+12
Grease Chains
61(+1)
Atk Weight
[On Use] Gain +3 Charge Count
1
[On Hit] Inflict +2 Tremor Count
[On Hit] Inflict +2 Rupture Count
4
+3
Let's Grind 'Em
61(+1)
Atk Weight
If target has 5+ Tremor Count, Coin Power +1
1
[On Hit] Trigger TremorBurst, then reduce Tremor Count by 2 and consume up to 4 Charge Count on self to inflict Rupture Count equal to Charge Count consumed
2
[On Hit] Inflict 1 Rupture
[On Hit] If target is Staggered, deal +10% damage
[On Hit] If target has 5+ Tremor Count, inflict 3 Rupture
3
[On Hit] Inflict 1 Rupture
[On Hit] If target is Staggered, deal +10% damage
[On Hit] If target has 5+ Tremor Count, inflict 3 Rupture
8
+8
Guard
59(-1)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,