본문으로 건너뛰기
SAIGO NO DANTE
Story
Login
◆

최애의 관리자

·

팬 제작 비공식 사이트 · Limbus Company는 Project Moon의 저작물입니다.

This is a fan site and is not affiliated with Project Moon.

수감자
덱 게시판
메타 분석
이용약관
개인정보 처리방침
Sinners›Gregor›Night Awls Capitano

Night Awls Capitano

밤의 송곳 카피타노

인격 정보
“비가 그칠 무렵에는 이 골목을 영영 떠나야겠어. 후우⋯ 나는 아직 살고 싶거든.”

Info

TremorTremor - HemorrhageTremor BurstAmplitude ConversionBleed
Normal
Resist
Weak
Affiliation
Night's Awl
Release Date2025-11-06
Acquisition
WalpurgisS68Edition
Extraction
Walpurgis Night
Shard ExchangeEgo Shards 400 (Perm.)
밤의 송곳 카피타노 SD

Drag to move · Scroll to zoom · Double-click to reset

Stats

212
HP
3-6
Speed
58(-2)
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (148)
Phase 2 40% (85)
Phase 3 20% (42)
AI Summary

Skills

3
+4
CoinCoin
Gap Attack
62(+2)
Atk Weight
[On Use] Gain 1 Haste next turn (once per turn)
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
1
[On Hit] Inflict 2 Tremor
[On Hit] Inflict 2 Bleed
2
[On Hit] Inflict 1 Open Wound
4
+6
Coin
Mercé
62(+2)
Atk Weight
[Cannot Clash]
This Skill does not trigger Defense Skills and cannot gain E.G.O resources
Coin Power +1 for every 20% missing HP on the enemy(Core) (max 4)
Deal +1% damage for every 1% missing HP on the enemy(Core)
- If the enemy(Core) has 20%- HP, deal +120% damage instead
[On Use] Gain 1 Haste next turn (once per turn)
1
[On Hit] Inflict 1 Bleed
[On Hit] Inflict 1 Tremor
[On Hit] Inflict 1 Open Wound
4
+4
CoinCoinCoin
Stiletto Doppio
63(+3)
Atk Weight
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
[On Clash Win] Inflict 1 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1
1
[On Hit] Inflict +1 Tremor Count
[On Hit] Inflict +1 Bleed Count
2
[On Hit] Inflict 1 Open Wound
3
[On Hit] If the enemy(Core) has 20%- HP, or if target has Fatal Wound, use 'Mercé'
4
+3
CoinCoinCoinCoin
Execution
64(+4)
Atk Weight
[Before Use] If target has Deep Wound, activate 'The Night's Awl' instead (once per turn)
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
[On Clash Win] Inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1
1
[On Hit] Inflict 3 Bleed
2
[On Hit] Inflict 3 Tremor and +1 Tremor Count
3
[On Hit] Inflict 1 Open Wound
4
[On Hit] Trigger Amplitude Conversion into Tremor - Hemorrhage
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] If target is Staggered, or has Fatal Wound, or if the enemy(Core) has 20%- HP, use 'Mercé'
4
+3
Unbreakable CoinUnbreakable CoinUnbreakable CoinUnbreakable Coin
The Night's Awl
64(+4)
Atk Weight
Deal +15% damage for every 1 (Haste on self + Bind on target) (max 60%)
If target has Shield, deal +30% damage (in Focused Encounters, the Core or Parts)
Deal +1% damage for every 1% missing HP on the enemy(Core)
- If the enemy(Core) has 20%- HP, deal +100% damage instead
[On Use] Inflict 5 Defense Level Down
[On Use] Coin Power +1 for every 4 (Bleed + Tremor) on target (max 3)
[On Clash Win] Inflict 4 Tremor and trigger Tremor Burst
1
Unbreakable Coin
2
Unbreakable Coin
[On Hit] Inflict 4 Bleed and +1 Bleed Count
3
Unbreakable Coin
[On Hit] Inflict 4 Tremor and +2 Tremor Count
4
Unbreakable Coin
[On Hit] Trigger Amplitude Conversion into Tremor - Hemorrhage
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] If target has Bind, trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] Convert target's Deep Wound into Fatal Wound next turn
3
+10
Unbreakable Coin
Dire Straits
60
Clashable Guard
[Combat Start] For this turn, increase the number of times 'Mercé' can be used when triggered by the effect of 'Purge Enforcer of the Famiglie' to 2 per turn
[Combat Start] Gain 1 Haste next turn (once per turn)
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
[On Clash Win] Inflict 2 Tremor
1
Unbreakable Coin

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

User Ratings

0
...
0
← Back to identities