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개인정보 처리방침
Sinners
›
Gregor
›
Heishou Pack - Si Branch
Heishou Pack - Si Branch
흑수 - 사
Illustration
Uptie Illustration
“이 정도면 사람 팔이구만 뭐. 난 또 이번에 시술받으면 팔 두 짝 다 뱀으로 변하나 싶었지.”
Identity Info
Decks
Info
Rupture
Poise
Resist
Normal
Weak
Affiliation
Black Swan
Release Date
2025-05-15
Acquisition
Extraction
S6
Extraction
Seasonal (S6~)
Shard Exchange
Ego Shards 400 (S8 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
212
HP
3-7
Speed
60
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1
70%
(148)
Phase 2
40%
(85)
Phase 3
20%
(42)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Snake Fang
62
(+2)
Atk Weight
<style="highlight">
[WhenUse]
Coin Power +1 for every 10 (
Breath
on self +
Burst
on target) (max 2)</style>
[WhenUse]
Gain +2
Breath
Count
1
[OnSucceedAttack]
Inflict 1
Burst
<style="highlight"></style>
2
[OnSucceedAttack]
Inflict 1
Burst
<style="highlight"></style>
[CriticalOnSucceedAttack]
If this unit has
[SnakeStance]
, inflict +1
Burst
Count<style="highlight"></style>
4
+4
Blindsiding Cleave
63
(+3)
Atk Weight
<style="highlight">
[WhenUse]
Coin Power +1 for every 10 (
Breath
on self +
Burst
on target) (max 2)</style>
[WinDuel]
Inflict +<style="highlight">2</style>
Burst
Count
[WinDuel]
Gain +2
Breath
Count
1
[OnSucceedAttack]
Inflict 1
Burst
<style="highlight"></style>
2
[OnSucceedAttack]
Inflict 1
Burst
<style="highlight"></style>
3
[OnSucceedAttack]
Inflict 2
Burst
<style="highlight"></style>
[OnSucceedAttack]
At 30+
Breath
, consume 10
Breath
on self to Reuse Coin once (1 time max)<style="highlight"></style>
[OnSucceedAttack]
Inflict
[BurstPoison]
<style="highlight"></style>
<style="highlight">
[CriticalOnSucceedAttack]
Gain 1
[SnakeStance]
</style>
8
+14
Serpentshear Puncturing Arm
64
(+4)
Atk Weight
[WhenUse]
Coin Power +1 for every 8 (
Breath
on self +
Burst
on target) (max 4)
- If this unit has
[SnakeStance]
, Coin Power +1 for every 5 (
Breath
on self +
Burst
on target) instead (max 6)
[WhenUse]
Gain 3
[SnakeStance]
[WinDuel]
If target has 5+
Burst
, gain 5
Breath
1
Deal <style="highlight">+10%</style> damage for every (
Breath
on self +
Burst
on target) <style="highlight">(max 200%)</style>
If this unit has
[SnakeStance]
, deal <style="highlight">+100%</style> Damage on Critical Hit
[OnSucceedAttack]
Reduce
[BurstPoison]
on target by 2<style="highlight"></style>
[CriticalOnSucceedAttack]
Reduce
[BurstPoison]
on target by 3<style="highlight"></style>
<style="highlight">
[CriticalOnSucceedAttack]
Inflict +2
Burst
Count</style>
[OnSucceedAttack]
Inflict
[BurstPoison]
<style="highlight"></style>
3
+10
Reversal Kick
60
[CanDuelGuard]
[StartBattle]
Gain 3
[SnakeStance]
next turn
<style="highlight">
[WhenUse]
At 10+
Breath
Count, Coin Power +1</style>
1
SuperCoin
<style="highlight"></style>
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
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