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Sinners›Gregor›Edgar Family Heir

Edgar Family Heir

에드가 가문 승계자

인격 정보
“너도 그놈을 잡으러 온 건가? 아니면 그저… 이 몰락을 구경하려고 온 건가.”

Info

Sinking
Normal
Weak
Resist
Affiliation
Edgar Family
Release Date2024-04-04
Acquisition
ExtractionS4
Extraction
Seasonal (S4~)
Shard ExchangeEgo Shards 400 (7d post-release ~ S4, S6 ~ Perm.)
에드가 가문 승계자 SD

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Stats

203
HP
3-8
Speed
56(-4)
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (142)
Phase 2 40% (81)
Phase 3 20% (41)
AI Summary

Skills

5
+6
Coin
Sabre Slash
65(+5)
Atk Weight
[On Use] Coin Power +1 for every 3 Sinking on target (max 2)
[On Use] Clash Power +1 for every 3 Sinking Count on target (max 2)
1
[On Hit] Inflict 3 Sinking
4
+6
CoinCoin
Remise
65(+5)
Atk Weight
[On Use] If target has 6+ Sinking, Coin Power +1
[On Use] Clash Power +1 for every 3 Sinking Count on target (max 2)
[On Clash Win] Inflict +2 Sinking Count
1
[On Hit] If target has 5+ Sinking, gain 1 Haste next turn
2
[On Hit] Inflict +3 Sinking Count
4
+3
CoinCoinCoinCoin
Nightmare Hunt
65(+5)
Atk Weight
[On Use] Clash Power +1 for every 3 Sinking Count on target (max 3)
[After Attack] If target is Staggered, inflict +3 Sinking Count
[After Attack] If target is defeated, inflict +3 Sinking Count on 2 random enemies
1
[On Hit] Inflict 1 Sinking
2
[On Hit] Inflict 1 Sinking
3
[On Hit] Inflict 1 Sinking
4
[On Hit] Absorb 10 Sinking from the target and gain 1 Plus Coin Boost and 3 Damage Up next turn. 50% chance to gain the above effects without absorbing Sinking
4
+10
Coin
Do You Wish to Weep?
56(-4)
[On Use] Coin Power +1 for every 3 Sinking on target (max 3)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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