본문으로 건너뛰기
SAIGO NO DANTE
Story
DB
Community
More
English
Search
Ctrl
K
Login
수감자
덱 게시판
메타 분석
이용약관
개인정보 처리방침
Sinners
›
Heathcliff
›
Lobotomy E.G.O:: Sunshower
Lobotomy E.G.O:: Sunshower
로보토미 E.G.O::여우비
Illustration
Uptie Illustration
“…저리 가라. 괜히 와서 들쑤시지 마.”
Identity Info
Decks
Info
Tremor
Tremor Burst
Sinking
Rupture
Weak
Normal
Resist
Affiliation
Tech Liberation Alliance
Release Date
2023-06-08
Acquisition
Extraction
S2
Extraction
Standard
Shard Exchange
Ego Shards 400 (Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
264
HP
3-5
Speed
62(+2)
Def Level
Panic Threshold
55%
20%
100%
0%
Phase 1
55%
(145)
Phase 2
20%
(53)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
6
-
2
Umbrella Thwack
62
(+2)
Atk Weight
[On Use]
Gain +1
Sinking
Count
[On Clash Lose]
Gain 3
Sinking
3
[On Hit]
Inflict 2
Sinking
[Tails Hit]
Inflict +2
Sinking
Count
10
-
3
Puddle Stomp
63
(+3)
Atk Weight
[On Use]
When below -15 SP, Final Power +3
[On Use]
When below -25 SP, Final Power +2
2
[Tails Hit]
Inflict 3
Rupture
3
[Tails Hit]
Inflict 3
Rupture
4
Spend 5
Sinking
to deal +20% damage
[Tails Hit]
Trigger
Tremor Burst
18
-
7
Spread Out!
63
(+3)
Atk Weight
[On Use]
Gain 6
Sinking
and +3
Sinking
Count
1
[Tails Hit]
Inflict 1
Paralyze
next turn
3
[On Hit]
Inflict 5
Rupture
[Tails Hit]
Inflict 1
Fragile
next turn
10
-
5
Warning
65
(+5)
[On Use]
Gain 5
Sinking
1
[Tails Hit]
Gain 1
Paralyze
next turn
2
[On Hit]
Inflict 5
Sinking
[On Hit]
Inflict 5
Rupture
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
Decreases after losing a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
...
0
← Back to identities