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Sinners›Heathcliff›Heishou Pack - You Branch Adept

Heishou Pack - You Branch Adept

흑수 - 유 필두

인격 정보
“크으으…! 마침내 허락이 떨어졌다! 투계, 전부 발톱을 꺼내! 오늘 밤은 질리도록 싸워재낀다! 모래판에 모이가 남지 않을 때까지…!”

Info

RuptureBurn
Resist
Normal
Weak
Affiliation
Black Swan
Release Date2025-11-20
Acquisition
ExtractionS6
Extraction
Seasonal (S6~)
Shard ExchangeEgo Shards 400 (S8 ~ Perm.)
흑수 - 유 필두 SD

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Stats

243
HP
4-7
Speed
59(-1)
Def Level

Panic Threshold

70%
100%
0%
Phase 1 70% (170)
AI Summary

Skills

2
+3
CoinCoinCoin
Peck 'em
61(+1)
Atk Weight
[On Use] If target has 6+ (Burn + Rupture), Coin Power +1
[On Use] Clash Power +1 for every 10 Burn on self (max 2)
[Clash Start] Apply 1 Burn and +1 Burn Count to target and self
2
[On Hit] Inflict 1 Rupture
3
[On Hit] Inflict 1 Burn
[Heads Hit] Inflict +1 Rupture Count
4
+4
CoinCoinCoin
Mutilating Talons
62(+2)
Atk Weight
[On Use] If target has 6+ (Burn + Rupture), Coin Power +1
[On Use] Clash Power +1 for every 10 Burn on self (max 2)
[Clash Start] Apply 1 Burn and +1 Burn Count to target and self
1
[On Hit] Inflict 1 Rupture
[Heads Hit] Inflict +1 Burn Count
2
[On Hit] Inflict 1 Burn
[Heads Hit] Inflict +1 Rupture Count
3
[On Hit] Gain 3 Burn and +1 Burn Count
[On Hit] Deal ((Burn on self x 2)% of this Coin's final damage) Wrath damage (max 20%)
[Heads Hit] If this unit has Bloodflame [血炎], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)
4
+3
CoinCoinCoinCoin
Bloodflame Massacre [血炎亂舞]
63(+3)
Atk Weight
Unfocused Volley
Deal +1.5% damage for every Burn on self (max 30%)
[Combat Start] If this unit has Bloodflame [血炎], or if this unit has less than 50% HP, convert all Coins to Unbreakable Coins
[Before Use] At 20 Battleblood Instinct, activate 'Rooster's Rampaging Blades Under the Ensanguined Heaven' instead
[On Use] Gain 3 Bloodflame [血炎]
[On Use] Coin Power +1 for every 6 (Burn + Rupture) on the main target (max 2)
[On Use] Clash Power +1 for every 20% missing HP on self (max 3)
[After Attack] Gain +2 Burn Count
1
[On Hit] Apply 2 Burn to target and self
[Heads Hit] At 50%+ HP, take Burn damage by Burn Potency on self
2
[On Hit] Apply 2 Burn to target and self
[Heads Hit] At 50%+ HP, take Burn damage by Burn Potency on self
3
[On Hit] Apply 2 Burn to target and self
[Heads Hit] At 50%+ HP, take Burn damage by Burn Potency on self
4
[On Hit] Inflict +3 Rupture Count
[On Hit] Deal ((Burn on self + Burn on the main target)% of this Coin's final damage) Gluttony damage against all targets (max 20%)
5
+3
Unbreakable CoinUnbreakable CoinUnbreakable CoinUnbreakable Coin
Rooster's Rampaging Blades Under the Ensanguined Heaven [血天下鷄舞亂刀]
65(+5)
Atk Weight
Unfocused Volley
Deal +3% damage for every Burn on self (max 60%)
Deal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%)
[On Use] Gain 3 Bloodflame [血炎]
[On Use] Coin Power +1 for every 6 (Burn + Rupture) on the main target (max 2)
[On Use] Clash Power +1 for every 20% missing HP on self (max 3)
[On Clash Win] Gain 10 Burn
[After Attack] Consume all Battleblood Instinct
[After Attack] At more than 20 Burn, consume up to 25 excess Burn and heal (Burn consumed x 2)% HP
1
Unbreakable Coin
[On Hit] Inflict +2 Rupture Count
2
Unbreakable Coin
[On Hit] Inflict +2 Burn Count
3
Unbreakable Coin
[On Hit] Inflict 2 Rupture
4
Unbreakable Coin
[On Hit] Inflict 2 Burn
[On Hit] If this unit has 20+ Burn, or if this unit has less than 50% HP, Reuse this Coin (once per Skill)
[On Hit] Deal (20% of this Coin's final damage) Wrath damage against all targets
- If this is the final Coin, heal HP by the amount of damage the above effect dealt
5
+4
CoinCoin
More Grub for Us
62(+2)
[Counter (Clashable)]
[On Use] Gain 3 Bloodflame [血炎] next turn
[On Use] If target has 10+ (Burn + Rupture), Base Power +1
[On Use] If this unit has Bloodflame [血炎], Coin Power +1
[On Use] This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%)
[Clash Start] Gain +3 Burn Count (once per turn)
1
[On Hit] Inflict +1 Rupture Count
2
[On Hit] Inflict 1 Burn

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
Decreases after losing a Clash based on the Clash count
(Base Value is 5, raised by 10% per Clash count after 1)

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