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개인정보 처리방침
Sinners
›
Heathcliff
›
Heishou Pack - You Branch Adept
Heishou Pack - You Branch Adept
흑수 - 유 필두
Illustration
Uptie Illustration
“크으으…! 마침내 허락이 떨어졌다! 투계, 전부 발톱을 꺼내! 오늘 밤은 질리도록 싸워재낀다! 모래판에 모이가 남지 않을 때까지…!”
Identity Info
Decks
Info
Rupture
Burn
Resist
Normal
Weak
Affiliation
Black Swan
Release Date
2025-11-20
Acquisition
Extraction
S6
Extraction
Seasonal (S6~)
Shard Exchange
Ego Shards 400 (S8 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
243
HP
4-7
Speed
59(-1)
Def Level
Panic Threshold
70%
100%
0%
Phase 1
70%
(170)
AI Summary
Guides
AI Summary
Skills
5
Passives
4
Uptie 3
Uptie 4
Skills
Uptie IV Changes
2
+3
Peck 'em
61
(+1)
Atk Weight
[On Use]
If target has 6+ (
Burn
+
Rupture
), Coin Power +1
[On Use]
Clash Power +1 for every 10
Burn
on self (max 2)
[Clash Start]
Apply 1
Burn
and +1
Burn
Count to target and self
2
[On Hit]
Inflict 1
Rupture
3
[On Hit]
Inflict 1
Burn
[Heads Hit]
Inflict +1
Rupture
Count
4
+4
Mutilating Talons
62
(+2)
Atk Weight
[On Use]
If target has 6+ (
Burn
+
Rupture
), Coin Power +1
[On Use]
Clash Power +1 for every 10
Burn
on self (max 2)
[Clash Start]
Apply 1
Burn
and +1
Burn
Count to target and self
1
[On Hit]
Inflict 1
Rupture
[Heads Hit]
Inflict +1
Burn
Count
2
[On Hit]
Inflict 1
Burn
[Heads Hit]
Inflict +1
Rupture
Count
3
[On Hit]
Gain 3
Burn
and +1
Burn
Count
[On Hit]
Deal ((
Burn
on self x 2)% of this Coin's final damage) Wrath damage (max 20%)
[Heads Hit]
If this unit has
Bloodflame [血炎]
, or if this unit has less than 50% HP, Reuse this Coin (once per Skill)
4
+3
Bloodflame Massacre [血炎亂舞]
63
(+3)
Atk Weight
Unfocused Volley
Deal +1.5% damage for every
Burn
on self (max 30%)
[Combat Start]
If this unit has
Bloodflame [血炎]
, or if this unit has less than 50% HP, convert all Coins to
Unbreakable Coin
s
[Before Use]
At 20
Battleblood Instinct
, activate 'Rooster's Rampaging Blades Under the Ensanguined Heaven' instead
[On Use]
Gain 3
Bloodflame [血炎]
[On Use]
Coin Power +1 for every 6 (
Burn
+
Rupture
) on the main target (max 2)
[On Use]
Clash Power +1 for every 20% missing HP on self (max 3)
[After Attack]
Gain +2
Burn
Count
1
[On Hit]
Apply 2
Burn
to target and self
[Heads Hit]
At 50%+ HP, take
Burn
damage by
Burn
Potency on self
2
[On Hit]
Apply 2
Burn
to target and self
[Heads Hit]
At 50%+ HP, take
Burn
damage by
Burn
Potency on self
3
[On Hit]
Apply 2
Burn
to target and self
[Heads Hit]
At 50%+ HP, take
Burn
damage by
Burn
Potency on self
4
[On Hit]
Inflict +3
Rupture
Count
[On Hit]
Deal ((
Burn
on self +
Burn
on the main target)% of this Coin's final damage) Gluttony damage against all targets (max 20%)
5
+3
Rooster's Rampaging Blades Under the Ensanguined Heaven [血天下鷄舞亂刀]
65
(+5)
Atk Weight
Unfocused Volley
Deal +3% damage for every
Burn
on self (max 60%)
Deal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%)
[On Use]
Gain 3
Bloodflame [血炎]
[On Use]
Coin Power +1 for every 6 (
Burn
+
Rupture
) on the main target (max 2)
[On Use]
Clash Power +1 for every 20% missing HP on self (max 3)
[On Clash Win]
Gain 10
Burn
[After Attack]
Consume all
Battleblood Instinct
[After Attack]
At more than 20
Burn
, consume up to 25 excess
Burn
and heal (
Burn
consumed x 2)% HP
1
Unbreakable Coin
[On Hit]
Inflict +2
Rupture
Count
2
Unbreakable Coin
[On Hit]
Inflict +2
Burn
Count
3
Unbreakable Coin
[On Hit]
Inflict 2
Rupture
4
Unbreakable Coin
[On Hit]
Inflict 2
Burn
[On Hit]
If this unit has 20+
Burn
, or if this unit has less than 50% HP, Reuse this Coin (once per Skill)
[On Hit]
Deal (20% of this Coin's final damage) Wrath damage against all targets
- If this is the final Coin, heal HP by the amount of damage the above effect dealt
5
+4
More Grub for Us
62
(+2)
[Counter (Clashable)]
[On Use]
Gain 3
Bloodflame [血炎]
next turn
[On Use]
If target has 10+ (
Burn
+
Rupture
), Base Power +1
[On Use]
If this unit has
Bloodflame [血炎]
, Coin Power +1
[On Use]
This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%)
[Clash Start]
Gain +3
Burn
Count (once per turn)
1
[On Hit]
Inflict +1
Rupture
Count
2
[On Hit]
Inflict 1
Burn
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
Decreases after losing a Clash based on the Clash count
(Base Value is 5, raised by 10% per Clash count after 1)
User Ratings
0
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