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Heishou Pack - You Branch Adept | Heathcliff | SAIGO NO DANTE
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Heathcliff
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Heishou Pack - You Branch Adept
Heishou Pack - You Branch Adept
흑수 - 유 필두
Illustration
Uptie Illustration
“크으으…! 마침내 허락이 떨어졌다! 투계, 전부 발톱을 꺼내! 오늘 밤은 질리도록 싸워재낀다! 모래판에 모이가 남지 않을 때까지…!”
Identity Info
Decks
Info
Rupture
Burn
Resist
Normal
Weak
Affiliation
H Corp.
Heishou Pack - You Branch
Release Date
2025-11-20
Acquisition
Extraction
S6
Extraction
Seasonal (S6~)
Banner
New Target Extraction: Heishou Pack - You Branch Adept Heathcliff & Wei Branch Don Quixote
Shard Exchange
Ego Shards 400 (S8 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
243
HP
4-7
Speed
59(-1)
Def Level
Panic Threshold
70%
100%
0%
Phase 1
70%
(170)
AI Summary
Guides
AI Summary
Skills
5
Passives
4
Uptie 3
Uptie 4
Skills
Uptie IV Changes
2
+3
Peck 'em
61
(+1)
Atk Weight
[On Use]
If target has 6+ (
Burn
+
Rupture
), Coin Power +1
[On Use]
Clash Power +1 for every 10
Burn
on self (max 2)
[Clash Start]
Apply 1
Burn
and +1
Burn
Count to target and self
2
[On Hit]
Inflict 1
Rupture
3
[On Hit]
Inflict 1
Burn
[Heads Hit]
Inflict +1
Rupture
Count
4
+4
Mutilating Talons
62
(+2)
Atk Weight
[On Use]
If target has 6+ (
Burn
+
Rupture
), Coin Power +1
[On Use]
Clash Power +1 for every 10
Burn
on self (max 2)
[Clash Start]
Apply 1
Burn
and +1
Burn
Count to target and self
1
[On Hit]
Inflict 1
Rupture
[Heads Hit]
Inflict +1
Burn
Count
2
[On Hit]
Inflict 1
Burn
[Heads Hit]
Inflict +1
Rupture
Count
3
[On Hit]
Gain 3
Burn
and +1
Burn
Count
[On Hit]
Deal ((
Burn
on self x 2)% of this Coin's final damage) Wrath damage (max 20%)
[Heads Hit]
If this unit has
Bloodflame [血炎]
, or if this unit has less than 50% HP, Reuse this Coin (once per Skill)
4
+3
Bloodflame Massacre [血炎亂舞]
63
(+3)
Atk Weight
Unfocused Volley
Deal +1.5% damage for every
Burn
on self (max 30%)
[Combat Start]
If this unit has
Bloodflame [血炎]
, or if this unit has less than 50% HP, convert all Coins to
Unbreakable Coin
s
[Before Use]
At 20
Battleblood Instinct
, activate 'Rooster's Rampaging Blades Under the Ensanguined Heaven' instead
[On Use]
Gain 3
Bloodflame [血炎]
[On Use]
Coin Power +1 for every 6 (
Burn
+
Rupture
) on the main target (max 2)
[On Use]
Clash Power +1 for every 20% missing HP on self (max 3)
[After Attack]
Gain +2
Burn
Count
1
[On Hit]
Apply 2
Burn
to target and self
[Heads Hit]
At 50%+ HP, take
Burn
damage by
Burn
Potency on self
2
[On Hit]
Apply 2
Burn
to target and self
[Heads Hit]
At 50%+ HP, take
Burn
damage by
Burn
Potency on self
3
[On Hit]
Apply 2
Burn
to target and self
[Heads Hit]
At 50%+ HP, take
Burn
damage by
Burn
Potency on self
4
[On Hit]
Inflict +3
Rupture
Count
[On Hit]
Deal ((
Burn
on self +
Burn
on the main target)% of this Coin's final damage) Gluttony damage against all targets (max 20%)
5
+3
Rooster's Rampaging Blades Under the Ensanguined Heaven [血天下鷄舞亂刀]
65
(+5)
Atk Weight
Unfocused Volley
Deal +3% damage for every
Burn
on self (max 60%)
Deal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%)
[On Use]
Gain 3
Bloodflame [血炎]
[On Use]
Coin Power +1 for every 6 (
Burn
+
Rupture
) on the main target (max 2)
[On Use]
Clash Power +1 for every 20% missing HP on self (max 3)
[On Clash Win]
Gain 10
Burn
[After Attack]
Consume all
Battleblood Instinct
[After Attack]
At more than 20
Burn
, consume up to 25 excess
Burn
and heal (
Burn
consumed x 2)% HP
1
Unbreakable Coin
[On Hit]
Inflict +2
Rupture
Count
2
Unbreakable Coin
[On Hit]
Inflict +2
Burn
Count
3
Unbreakable Coin
[On Hit]
Inflict 2
Rupture
4
Unbreakable Coin
[On Hit]
Inflict 2
Burn
[On Hit]
If this unit has 20+
Burn
, or if this unit has less than 50% HP, Reuse this Coin (once per Skill)
[On Hit]
Deal (20% of this Coin's final damage) Wrath damage against all targets
- If this is the final Coin, heal HP by the amount of damage the above effect dealt
5
+4
More Grub for Us
62
(+2)
Atk Weight
[Counter (Clashable)]
[On Use]
Gain 3
Bloodflame [血炎]
next turn
[On Use]
If target has 10+ (
Burn
+
Rupture
), Base Power +1
[On Use]
If this unit has
Bloodflame [血炎]
, Coin Power +1
[On Use]
This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%)
[Clash Start]
Gain +3
Burn
Count (once per turn)
1
[On Hit]
Inflict +1
Rupture
Count
2
[On Hit]
Inflict 1
Burn
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
Decreases after losing a Clash based on the Clash count
(Base Value is 5, raised by 10% per Clash count after 1)
User Ratings
0
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0
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