본문으로 건너뛰기
SAIGO NO DANTE
Story
Login
◆

최애의 관리자

·

팬 제작 비공식 사이트 · Limbus Company는 Project Moon의 저작물입니다.

This is a fan site and is not affiliated with Project Moon.

수감자
덱 게시판
메타 분석
이용약관
개인정보 처리방침
Sinners›Heathcliff›MultiCrack Office Fixer

MultiCrack Office Fixer

멀티크랙 사무소 해결사

인격 정보
“이야… 시간 한번 더럽게 잘 가네…”

Info

Charge
Normal
Weak
Resist
Affiliation
Multicrack Office
Release Date2024-08-08
Acquisition
EventS6워프특급 살인사건
Extraction
Not Available
Shard ExchangeEgo Shards 150 (S6 ~ Perm.)
멀티크랙 사무소 해결사 SD

Drag to move · Scroll to zoom · Double-click to reset

Stats

224
HP
4-7
Speed
59(-1)
Def Level

Panic Threshold

65%
35%
15%
100%
0%
Phase 1 65% (146)
Phase 2 35% (78)
Phase 3 15% (34)
AI Summary

Skills

3
+4
CoinCoin
40S-2 Activation
60
Atk Weight
[On Use] Consume 5 Charge Count to gain Coin Power +1
1
[On Hit] Gain +2 Charge Count
2
[On Hit] Gain +2 Charge Count
4
+3
CoinCoinCoin
Photoelectric Mark
61(+1)
Atk Weight
[On Use] At 5~9 Charge Count, consume 2(10 - current Charge Count)% HP to raise Charge Count to 10
[On Use] Consume 10 Charge Count to gain Coin Power +2
1
[On Hit] If this unit consumed Charge Count, inflict 2 Defense Level Down
2
[On Hit] If this unit consumed Charge Count, inflict 2 Defense Level Down
3
[On Hit] Inflict 2 HP Healing Down
[On Hit] Inflict Photoelectricity equal to Charge (max 3)
5
+2
CoinCoinCoinCoin
Photoelectric Harpoon
62(+2)
Atk Weight
Coin Power +1 for every 2 Charge on self (max 2)
2
[On Hit] Gain +7 Charge Count
3
[On Hit] Gain +(Charge x 3) Charge Count (max 9)
4
[On Hit] Inflict Photoelectricity equal to Charge (max 3)
[On Hit] Inflict 1 Blunt Fragility for every 2 Charge (max 2)
12
+6
Coin
Charge
62(+2)
[On Use] Gain +3 Charge Count (2 times per turn)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

User Ratings

0
...
0
← Back to identities