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SAIGO NO DANTE
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개인정보 처리방침
Sinners
›
Heathcliff
›
MultiCrack Office Fixer
MultiCrack Office Fixer
멀티크랙 사무소 해결사
Illustration
Uptie Illustration
“이야… 시간 한번 더럽게 잘 가네…”
Identity Info
Decks
Info
Charge
Normal
Weak
Resist
Affiliation
Multicrack Office
Release Date
2024-08-08
Acquisition
Event
S6
워프특급 살인사건
Extraction
Not Available
Shard Exchange
Ego Shards 150 (S6 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
224
HP
4-7
Speed
59(-1)
Def Level
Panic Threshold
65%
35%
15%
100%
0%
Phase 1
65%
(146)
Phase 2
35%
(78)
Phase 3
15%
(34)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
40S-2 Activation
60
Atk Weight
[On Use]
Consume 5
Charge
Count to gain Coin Power +1
1
[On Hit]
Gain +2
Charge
Count
2
[On Hit]
Gain +2
Charge
Count
4
+3
Photoelectric Mark
61
(+1)
Atk Weight
[On Use]
At 5~9
Charge
Count, consume 2(10 - current
Charge
Count)% HP to raise
Charge
Count to 10
[On Use]
Consume 10
Charge
Count to gain Coin Power +2
1
[On Hit]
If this unit consumed
Charge
Count, inflict 2
Defense Level Down
2
[On Hit]
If this unit consumed
Charge
Count, inflict 2
Defense Level Down
3
[On Hit]
Inflict 2
HP Healing Down
[On Hit]
Inflict
Photoelectricity
equal to
Charge
(max 3)
5
+2
Photoelectric Harpoon
62
(+2)
Atk Weight
Coin Power +1 for every 2
Charge
on self (max 2)
2
[On Hit]
Gain +7
Charge
Count
3
[On Hit]
Gain +(
Charge
x 3)
Charge
Count (max 9)
4
[On Hit]
Inflict
Photoelectricity
equal to
Charge
(max 3)
[On Hit]
Inflict 1
Blunt Fragility
for every 2
Charge
(max 2)
12
+6
Charge
62
(+2)
[On Use]
Gain +3
Charge
Count (2 times per turn)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
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