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Sinners›Hong Lu›Fanghunt Office Fixer

Fanghunt Office Fixer

송곳니 사냥 사무소 해결사

인격 정보
“혈귀 분들은 악독하면서 끈질겨요. 그러니까~ 제대로 준비해야겠죠?”

Info

BleedRupture
Weak
Resist
Normal
Affiliation
Fang Hunt Office
Release Date2024-10-17
Acquisition
ExtractionS5
Extraction
Seasonal (S5~)
Shard ExchangeEgo Shards 150 (7d post-release ~ S5, S7 ~ Perm.)
송곳니 사냥 사무소 해결사 SD

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Stats

224
HP
3-6
Speed
60
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (157)
Phase 2 40% (90)
Phase 3 20% (45)
AI Summary

Skills

3
+4
CoinCoin
Slam
61(+1)
Atk Weight
If target has 6+ Rupture, Coin Power +1
1
[On Hit] Inflict 1 Rupture
[Heads Hit] Inflict 1 Rupture
2
[On Hit] Inflict 1 Rupture
[Heads Hit] Inflict 1 Rupture
4
+5
CoinCoin
Bonecrusher
62(+2)
Atk Weight
If target has 6+ Rupture, Coin Power +1
[On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture or Rupture Count; instead, gain Coin Power +1
- If target is a <Bloodfiend> or a <Bloodbag>, gain an additional Coin Power +1
[On Clash Win] Inflict +1 Rupture Count
1
[On Hit] Inflict +1 Rupture Count
[Heads Hit] Inflict +1 Rupture Count
2
[On Hit] Inflict 2 Rupture
[On Hit] Inflict 2 HP Healing Down next turn
4
+3
CoinCoinCoin
A Cheerful Hunt's End
63(+3)
Atk Weight
If target has 6+ Rupture, Coin Power +1
[On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture or Rupture Count; instead, gain Coin Power +1
- If target is a <Bloodfiend> or a <Bloodbag>, gain an additional Coin Power +1
[On Clash Win] Inflict +2 Rupture Count
1
[Heads Hit] Inflict 1 Rupture
2
[Heads Hit] Inflict 2 Rupture
3
[On Hit] If target has 15+ Rupture, or has less than 30% HP, Reuse this Coin (once per Skill)
10
+4
Coin
Emergency Styptics
60
[Combat Start] Lose 2 Bleed Potency on self (3 times per turn. If Bleed Potency drops to 0 or less, the Bleed effect expires)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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