본문으로 건너뛰기
SAIGO NO DANTE
Story
DB
Community
More
English
Search
Ctrl
K
Login
수감자
덱 게시판
메타 분석
이용약관
개인정보 처리방침
Sinners
›
Hong Lu
›
Fanghunt Office Fixer
Fanghunt Office Fixer
송곳니 사냥 사무소 해결사
Illustration
Uptie Illustration
“혈귀 분들은 악독하면서 끈질겨요. 그러니까~ 제대로 준비해야겠죠?”
Identity Info
Decks
Info
Bleed
Rupture
Weak
Resist
Normal
Affiliation
Fang Hunt Office
Release Date
2024-10-17
Acquisition
Extraction
S5
Extraction
Seasonal (S5~)
Shard Exchange
Ego Shards 150 (7d post-release ~ S5, S7 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
224
HP
3-6
Speed
60
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1
70%
(157)
Phase 2
40%
(90)
Phase 3
20%
(45)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Slam
61
(+1)
Atk Weight
If target has 6+
Rupture
, Coin Power +1
1
[On Hit]
Inflict 1
Rupture
[Heads Hit]
Inflict 1
Rupture
2
[On Hit]
Inflict 1
Rupture
[Heads Hit]
Inflict 1
Rupture
4
+5
Bonecrusher
62
(+2)
Atk Weight
If target has 6+
Rupture
, Coin Power +1
[On Use]
If target has 15+
Rupture
and 3+
Rupture
Count: this Skill does not inflict
Rupture
or
Rupture
Count; instead, gain Coin Power +1
- If target is a <Bloodfiend> or a <Bloodbag>, gain an additional Coin Power +1
[On Clash Win]
Inflict +1
Rupture
Count
1
[On Hit]
Inflict +1
Rupture
Count
[Heads Hit]
Inflict +1
Rupture
Count
2
[On Hit]
Inflict 2
Rupture
[On Hit]
Inflict 2
HP Healing Down
next turn
4
+3
A Cheerful Hunt's End
63
(+3)
Atk Weight
If target has 6+
Rupture
, Coin Power +1
[On Use]
If target has 15+
Rupture
and 3+
Rupture
Count: this Skill does not inflict
Rupture
or
Rupture
Count; instead, gain Coin Power +1
- If target is a <Bloodfiend> or a <Bloodbag>, gain an additional Coin Power +1
[On Clash Win]
Inflict +2
Rupture
Count
1
[Heads Hit]
Inflict 1
Rupture
2
[Heads Hit]
Inflict 2
Rupture
3
[On Hit]
If target has 15+
Rupture
, or has less than 30% HP, Reuse this Coin (once per Skill)
10
+4
Emergency Styptics
60
[Combat Start]
Lose 2
Bleed
Potency on self (3 times per turn. If
Bleed
Potency drops to 0 or less, the
Bleed
effect expires)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
...
0
← Back to identities