SAIGO NO DANTE
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Hong Lu
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District 20 Yurodivy
District 20 Yurodivy
20구 유로지비
Illustration
Uptie Illustration
“여기가 살인 사건 현장이군요? 음~ 이런 아마추어 같은 마무리를 해두고 가다니, 어지간히 시간에 쫓겼나 봐요?”
Identity Info
Decks
Info
Tremor
Tremor - Reverb
Tremor Burst
Amplitude Entanglement
Normal
Resist
Weak
Affiliation
District 20 Yurodivy
Release Date
2024-06-13
Acquisition
Event
S4
Extraction
Not Available
Shard Exchange
Ego Shards 400 (7d post-release ~ S4, S6 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
214
HP
3-7
Speed
60
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1
70%
(150)
Phase 2
40%
(86)
Phase 3
20%
(43)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Deduction Start
62
(+2)
Atk Weight
[On Use]
Gain +2
Tremor
Count
At 6+
Tremor
Count, Coin Power +1
1
[On Hit]
Inflict 2
Tremor
2
[On Hit]
Gain +2
Tremor
Count
4
+4
Morph Cane Technique
62
(+2)
Atk Weight
[On Use]
If target has 6+
Tremor
, Clash Power +1
[On Use]
Gain +3
Tremor
Count
At 5+
Tremor
Count, Coin Power +1
1
[On Hit]
Gain +3
Tremor
Count
2
[On Hit]
Inflict 3
Tremor
3
[On Hit]
If target has 6+
Tremor
, trigger
Tremor Burst
; then, reduce target's
Tremor
Count by 1
3
+3
You're the Culprit!
64
(+4)
Atk Weight
[On Use]
Clash Power +1 for every 6
Tremor
on target (max 2)
[On Use]
At less than 15
Tremor
Count on self, consume 10
Tremor
Count to gain Coin Power +2
[On Use]
Consume 15
Tremor
Count on self to gain Coin Power +3
1
[On Hit]
If this Skill consumed
Tremor
Count on use, trigger
Amplitude Entanglement
into
Tremor - Reverb
2
[On Hit]
Trigger
Tremor Burst
; then, reduce target's
Tremor
Count by 1
3
[On Hit]
If this Skill consumed 10+
Tremor
Count on Skill Use, trigger
Tremor Burst
; then, reduce target's
Tremor
Count by 1
4
[On Hit]
If this Skill consumed 10+
Tremor
Count on Skill Use, trigger
Tremor Burst
; then, reduce target's
Tremor
Count by 1
- If this unit consumed less than 15
Tremor
Count, trigger
Tremor Burst
on self after activating the above effect
10
+4
Wait?!
60
[On Use]
Gain 2 x (
Tremor
Count on target) as Shield HP (max 13)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
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