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Sinners›Hong Lu›District 20 Yurodivy

District 20 Yurodivy

20구 유로지비

인격 정보
“여기가 살인 사건 현장이군요? 음~ 이런 아마추어 같은 마무리를 해두고 가다니, 어지간히 시간에 쫓겼나 봐요?”

Info

TremorTremor - ReverbTremor BurstAmplitude Entanglement
Normal
Resist
Weak
Affiliation
District 20 Yurodivy
Release Date2024-06-13
Acquisition
EventS4
Extraction
Not Available
Shard ExchangeEgo Shards 400 (7d post-release ~ S4, S6 ~ Perm.)
20구 유로지비 SD

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Stats

214
HP
3-7
Speed
60
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (150)
Phase 2 40% (86)
Phase 3 20% (43)
AI Summary

Skills

3
+4
CoinCoin
Deduction Start
62(+2)
Atk Weight
[On Use] Gain +2 Tremor Count
At 6+ Tremor Count, Coin Power +1
1
[On Hit] Inflict 2 Tremor
2
[On Hit] Gain +2 Tremor Count
4
+4
CoinCoinCoin
Morph Cane Technique
62(+2)
Atk Weight
[On Use] If target has 6+ Tremor, Clash Power +1
[On Use] Gain +3 Tremor Count
At 5+ Tremor Count, Coin Power +1
1
[On Hit] Gain +3 Tremor Count
2
[On Hit] Inflict 3 Tremor
3
[On Hit] If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1
3
+3
CoinCoinCoinCoin
You're the Culprit!
64(+4)
Atk Weight
[On Use] Clash Power +1 for every 6 Tremor on target (max 2)
[On Use] At less than 15 Tremor Count on self, consume 10 Tremor Count to gain Coin Power +2
[On Use] Consume 15 Tremor Count on self to gain Coin Power +3
1
[On Hit] If this Skill consumed Tremor Count on use, trigger Amplitude Entanglement into Tremor - Reverb
2
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
3
[On Hit] If this Skill consumed 10+ Tremor Count on Skill Use, trigger Tremor Burst; then, reduce target's Tremor Count by 1
4
[On Hit] If this Skill consumed 10+ Tremor Count on Skill Use, trigger Tremor Burst; then, reduce target's Tremor Count by 1
- If this unit consumed less than 15 Tremor Count, trigger Tremor Burst on self after activating the above effect
10
+4
Coin
Wait?!
60
[On Use] Gain 2 x (Tremor Count on target) as Shield HP (max 13)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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