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Stats
214
HP
3-7
Speed
60
Def Level
Panic Threshold
70%
30%
100%
0%
Phase 1 70% (150)
Phase 2 30% (64)
AI Summary
Skills
3
+3
Take the Shot
61(+1)
Atk Weight
[On Use] Gain +3 Poise Count
1
Spend 1 Ammo
2
Spend 1 Ammo
[On Hit] Gain 2 Poise
3
Spend 1 Ammo
[On Hit] Gain 2 Poise
5
+4
Melee Support
60
Atk Weight
+20% Damage on Critical Hit
[On Use] Gain +2 Poise Count
1
[On Hit] Gain 1 Poise
2
[On Hit] Gain 1 Poise
4
+4
Target Marked
62(+2)
Atk Weight
Base Power +1 for every Ammo about to be spent by this Skill
[On Use] If Full-Stop Office Fixer Heathcliff is on the field, every Reson. of the highest Reson. adds 25% chance that this unit activates Target Spotted
[On Use] Gain +3 Poise Count
1
[On Hit] Gain 2 Poise
2
Spend up to 3 Ammo
Deal +(Ammo spent x 10)% damage
+(Ammo spent x 10)% Damage on Critical Hit
3
+20% Damage on Critical Hit
[On Hit] Inflict 1 Bind next turn
[On Hit] Inflict 1 Attack Power Down next turn
4
+4
Combo: Target Marked
63(+3)
Atk Weight
Base Power +1 for every Ammo about to be spent by this Skill
[On Use] Gain +3 Poise Count
[On Clash Lose] Final Power +5
1
[On Hit] Gain 2 Poise
2
Spend up to 3 Ammo
Deal +(Ammo spent x 10)% damage
+(Ammo spent x 10)% Damage on Critical Hit
3
+20% Damage on Critical Hit
[On Hit] Inflict 1 Bind next turn
[On Hit] Inflict 1 Attack Power Down next turn
4
Unbreakable Coin
+30% Damage on Critical Hit
7
+4
Full-Stop to Life
63(+3)
Atk Weight
Base Power +1 for every Ammo about to be spent by this Skill
[On Use] If Full-Stop Office Fixer Heathcliff is on the field, activate Target Spotted
[On Use] Gain 5 Poise
[On Clash Win] Gain +2 Poise Count
1
Spend 1 Ammo
Deal +(Ammo spent x 15)% damage
[On Hit] Raise the target's Stagger Threshold by 15% of damage dealt
2
Spend up to 2 Ammo
Deal +(Ammo spent x 15)% damage
[On Hit] Raise the target's Stagger Threshold by 15% of damage dealt
3
If target is Staggered, +30% Damage on Critical Hit
[On Hit] Inflict 2 Bind next turn
[On Hit] Inflict 2 Pierce Fragility
7
+4
Combo: Full-Stop to Life
64(+4)
Atk Weight
Base Power +1 for every Ammo about to be spent by this Skill
[On Use] Gain 5 Poise
[On Clash Win] Gain +2 Poise Count
[On Clash Lose] Final Power +5
1
Spend 1 Ammo
Deal +(Ammo spent x 15)% damage
[On Hit] Raise the target's Stagger Threshold by 15% of damage dealt
2
Spend up to 2 Ammo
Deal +(Ammo spent x 15)% damage
[On Hit] Raise the target's Stagger Threshold by 15% of damage dealt
3
If target is Staggered, +30% Damage on Critical Hit
[On Hit] Inflict 2 Bind next turn
[On Hit] Inflict 2 Pierce Fragility
4
Unbreakable Coin
+50% Damage on Critical Hit
Deal +(target's Pierce Res. x 50)% damage
4
+10
Combat Poise
60
Turn Start: at 0 Ammo, activate 'Beyond the Shadow' instead
[On Evade] Gain 1 Poise (5 times per turn)
5
+4
Beyond the Shadow
60
[Counter (Clashable)]
+20% Damage on Critical Hit
[On Use] Gain +2 Poise Count
[Combat End]Reload (once per Encounter)
1
[On Hit] Gain 1 Poise
2
[On Hit] Gain 1 Poise
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy regardless of their level
Increase by 5 after an ally defeats an enemy regardless of their level
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,