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Stats
251
HP
4-6
Speed
62(+2)
Def Level
Panic Threshold
55%
20%
100%
0%
Phase 1 55% (138)
Phase 2 20% (50)
AI Summary
Skills
3
+4
Energy Cycle
59(-1)
Atk Weight
[On Use] Gain +4 Charge Count
1
[On Hit] Gain +1 Charge Count
2
[On Hit] Gain +1 Charge Count
6
+4
Cleanup Support
59(-1)
Atk Weight
[On Use] Gain +3 Charge Count
Clash Power +2 when Shielded
1
[On Hit] Gain +3 Charge Count
2
[On Hit] At 5+ Charge Count, gain 1 Charge Barrier for every 5 Charge Count next turn (Max 4)
5
+4
Deploy Charge Barrier
59(-1)
Atk Weight
[On Use] At 10+ Charge Count, consume all Charge Count to apply (Consumed Charge Count / 2) Charge Barrier (Rounded Down) to 2 allies with the lowest HP percentage
3
[On Hit] Inflict 5 Rupture
[On Hit] Gain 2 Charge Barrier next turn
12
+6
Guard
62(+2)
[On Use] Gain 3 Charge Barrier (3 times per turn)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,