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Sinners
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Analysis
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Sinners›Hong Lu›R Corp. 4th Pack Reindeer

R Corp. 4th Pack Reindeer

R사 제 4무리 순록팀

인격 정보
“하… 이번엔 순록이 가장 먼저 투입되는 건가? 토끼와 코뿔소에게 빨리 오지 않으면 뜯을 풀이 없을 거라고 전해주실래요?”

Info

ChargeSinking
Normal
Weak
Resist
Affiliation
R Corp.
Release Date2025-04-30
Acquisition
ExtractionS6
Extraction
Standard
Shard ExchangeEgo Shards 400 (Perm.)
R사 제 4무리 순록팀 SD

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Stats

208
HP
3-6
Speed
59(-1)
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (146)
Phase 2 40% (83)
Phase 3 20% (42)
AI Summary

Skills

3
+4
CoinCoin
Energy Strike
62(+2)
Atk Weight
Deal +3% damage for every Charge (max 15%)
At 2+ Charge, Coin Power +1
At 5+ Charge Count, Coin Power +1
[On Use] Gain +2 Charge Count
1
[On Hit] Gain +(Charge + 1) Charge Count (max 4)
2
[On Hit] Inflict 1 Sinking
2
+3
CoinCoinCoinCoin
Mind Whip
64(+4)
Atk Weight
Deal +4% damage for every Charge (max 20%)
[On Use] At 5~9 Charge Count:
- Gain 10 Sinking and raise this unit's Charge Count to 10
- This Skill gains the following attributes: [Unidentifiable], Unfocused Volley, and Atk Weight +1
- [Before Use] At 5+ Charge, this Skill does not gain the [Unidentifiable] effect
[On Use] Consume 10 Charge Count to gain Coin Power +2
[Before Attack] At 8+ remaining Charge Count, consume 8 Charge Count to deal +40% damage
1
[On Hit] Inflict 1 Sinking
[On Hit] Raise Stagger Threshold by 5% of damage dealt
2
[On Hit] Inflict 1 Sinking
[On Hit] Raise Stagger Threshold by 5% of damage dealt
3
[On Hit] Inflict 1 Sinking
[On Hit] Raise Stagger Threshold by 5% of damage dealt
4
[On Hit] Inflict +2 Sinking Count
[On Hit] Raise Stagger Threshold by 10% of damage dealt
8
+10
Coin
Concentration
64(+4)
Atk Weight
Base Power +1 and Coin Power +1 for every Charge (max 5 each)
At 10+ Charge Count, Final Power +4
[On Use] Gain +7 Charge Count
1
Deal +(this Skill's Power x 5)% damage (max 150%)
At 3+ Charge, deal +20% damage for every Charge (max 100%)
[On Hit] Gain +(Charge + 3) Charge Count (max 8)
[On Hit] Inflict 4 Sinking and +4 Sinking Count
10
+6
Coin
Energy Condensation
62(+2)
[On Use] At 10+ Charge Count, Coin Power +4
[On Use] Gain +3 Charge Count (2 times per turn)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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