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HE

Tidal Elegy

Tidal Elegy

Sinner List›Ishmael›Tidal Elegy
Tidal Elegy
HE

Sin Resistance

Normal
Weak
Weak
Normal
Resist
Endure
Normal

Cost

4
2

Acquisition

Pilgrimage Reward
← Back to EGO list
Passive
Abyssal Dance
- Combat Start: if there is just a single enemy, this unit's leftmost Attack Skill on the Dashboard gains Clash Power +1, and deals +11.5% damage on Hit after Clash Win (including E.G.O Skills)
- For the turns in which this unit Returned or Substituted in: Min & Max Speed +1, Clash Power +1

EGO Skill

8
+4
파괴 불가 코인파괴 불가 코인파괴 불가 코인
Tidal Elegy
63
Atk Weight
When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage
[On Use] Clash Power +1 for every 4 Sinking on the main target (max 2)
[Before Attack] If the main target has higher than 1 Gloom Resist., deal +5% damage for every 0.1 excess Resist. (max 20%)
[Before Attack] At 2+ Gloom Reson., deal +10% damage for every Gloom Reson. (max 40%)
[After Attack] If 1 or more targets are killed, deal (Sinking Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most Sinking Potency)
1
Unbreakable Coin
[On Hit] Inflict 3 Sinking
[On Hit] Inflict 3 Tremor
2
Unbreakable Coin
[Unbreakable Coin Hit] Inflict 2 Bind next turn
3
Unbreakable Coin
[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 2 Sinking against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)
- When attacking just a single target, apply it to 3 targets instead
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
▌ Corrosion
13
-3
코인코인코인코인
Tidal Elegy
65
Atk Weight
[Unidentifiable]
Targets randomly
[On Use] Clash Power +1 for every 5 Sinking on the main target (max 3)
[Before Attack] Gain the following effects for every 3 highest Reson. (if it was a Gloom Reson., for every 2 highest Reson.)
- Gain +1 Atk Weight (max 2)
- Deal +15% damage (max 30%)
[After Attack] Apply 1 Blunt DMG Up next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)
- If the said Reson. was a Gloom Reson. or an A-Reson., apply 1 Gloom DMG Up as well
1
[On Hit] Inflict 1 Sinking
2
[On Hit] Inflict 2 Sinking
3
[On Hit] Inflict 1 Tremor
4
[On Hit] Inflict 2 Tremor
[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 1 Gloom Fragility next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target)
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Keywords
BindGloom FragilityGloom DMG UpTremorTremor BurstSinkingBlunt DMG UpUnbreakable CoinDamage Up