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개인정보 처리방침
Sinners
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Ishmael
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Edgar Family Butler
Edgar Family Butler
에드가 가문 버틀러
Illustration
Uptie Illustration
“이쪽에 아직 먼지가 남아있네요. 기관지가 안 좋으신 분이니 좀 더 철저히… 그냥, 제가 하죠.”
Identity Info
Decks
Info
Sinking
Poise
Normal
Weak
Resist
Affiliation
Edgar Family
Release Date
2024-04-18
Acquisition
Extraction
S4
Extraction
Seasonal (S4~)
Shard Exchange
Ego Shards 150 (7d post-release ~ S4, S6 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
224
HP
4-6
Speed
59(-1)
Def Level
Panic Threshold
65%
35%
15%
100%
0%
Phase 1
65%
(146)
Phase 2
35%
(78)
Phase 3
15%
(34)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Sweeping Redirection
61
(+1)
Atk Weight
If this unit's Speed is faster than the target's, Coin Power +1
[On Use]
Gain +2
Poise
Count
1
[On Hit]
Gain 2
Poise
2
[On Hit]
Inflict 2
Sinking
[On Crit]
Gain 1
Haste
next turn
4
+5
Housekeeping
61
(+1)
Atk Weight
If this unit's Speed is faster than the target's, Coin Power +1
[On Use]
Gain +2
Poise
Count
[On Clash Win]
Gain 2
Poise
1
[On Hit]
Gain 1
Haste
next turn
[On Crit]
Inflict 1
Bind
next turn
[On Hit]
Inflict 2
Defense Level Down
2
[On Hit]
Inflict 4
Sinking
4
+3
Restraining Technique
63
(+3)
Atk Weight
If this unit's Speed is faster than the target's, Coin Power +1
[On Use]
Gain 6
Poise
1
[On Hit]
Inflict +3
Sinking
Count
2
[On Hit]
Inflict 2
Sinking
3
[On Hit]
Inflict 2
Sinking
[On Hit]
Inflict 2
Bind
next turn
[On Hit]
Inflict 1
Slash Fragility
next turn
3
+10
Evade
59
(-1)
[On Evade]
Heal 5 SP (once per turn)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
...
0
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