본문으로 건너뛰기
SAIGO NO DANTE
Story
Login
◆

최애의 관리자

·

팬 제작 비공식 사이트 · Limbus Company는 Project Moon의 저작물입니다.

This is a fan site and is not affiliated with Project Moon.

수감자
덱 게시판
메타 분석
이용약관
개인정보 처리방침
Sinners›Ishmael›Edgar Family Butler

Edgar Family Butler

에드가 가문 버틀러

인격 정보
“이쪽에 아직 먼지가 남아있네요. 기관지가 안 좋으신 분이니 좀 더 철저히… 그냥, 제가 하죠.”

Info

SinkingPoise
Normal
Weak
Resist
Affiliation
Edgar Family
Release Date2024-04-18
Acquisition
ExtractionS4
Extraction
Seasonal (S4~)
Shard ExchangeEgo Shards 150 (7d post-release ~ S4, S6 ~ Perm.)
에드가 가문 버틀러 SD

Drag to move · Scroll to zoom · Double-click to reset

Stats

224
HP
4-6
Speed
59(-1)
Def Level

Panic Threshold

65%
35%
15%
100%
0%
Phase 1 65% (146)
Phase 2 35% (78)
Phase 3 15% (34)
AI Summary

Skills

3
+4
CoinCoin
Sweeping Redirection
61(+1)
Atk Weight
If this unit's Speed is faster than the target's, Coin Power +1
[On Use] Gain +2 Poise Count
1
[On Hit] Gain 2 Poise
2
[On Hit] Inflict 2 Sinking
[On Crit] Gain 1 Haste next turn
4
+5
CoinCoin
Housekeeping
61(+1)
Atk Weight
If this unit's Speed is faster than the target's, Coin Power +1
[On Use] Gain +2 Poise Count
[On Clash Win] Gain 2 Poise
1
[On Hit] Gain 1 Haste next turn
[On Crit] Inflict 1 Bind next turn
[On Hit] Inflict 2 Defense Level Down
2
[On Hit] Inflict 4 Sinking
4
+3
CoinCoinCoin
Restraining Technique
63(+3)
Atk Weight
If this unit's Speed is faster than the target's, Coin Power +1
[On Use] Gain 6 Poise
1
[On Hit] Inflict +3 Sinking Count
2
[On Hit] Inflict 2 Sinking
3
[On Hit] Inflict 2 Sinking
[On Hit] Inflict 2 Bind next turn
[On Hit] Inflict 1 Slash Fragility next turn
3
+10
Coin
Evade
59(-1)
[On Evade] Heal 5 SP (once per turn)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

User Ratings

0
...
0
← Back to identities