SAIGO NO DANTE
Story
Login
Skip to content
◆

최애의 관리자

·

팬 제작 비공식 사이트 · Limbus Company는 Project Moon의 저작물입니다.

This is a fan site and is not affiliated with Project Moon.

Sinners
Deck Board
Analysis
이용약관
개인정보 처리방침
Sinners›Ishmael›Family Hierarch Candidate

Family Hierarch Candidate

가주 후보

인격 정보
“끝내 가을 버텨낼 꽃 없다더니, 어찌 된 일인지 홍원은 변한 게 하나도 없네요. 아, 길은 예전 같지 않으려나.”

Info

RupturePoise
Normal
Weak
Resist
Affiliation
Ga Family
Release Date2025-06-05
Acquisition
ExtractionS6
Extraction
Seasonal (S6~)
Shard ExchangeEgo Shards 400 (S8 ~ Perm.)
가주 후보 SD

Drag to move · Scroll to zoom · Double-click to reset

Stats

207
HP
3-7
Speed
60
Def Level

Panic Threshold

70%
40%
15%
100%
0%
Phase 1 70% (145)
Phase 2 40% (83)
Phase 3 15% (31)
AI Summary

Skills

3
+4
CoinCoin
Crimson Strike
61(+1)
Atk Weight
[On Use] If target has 5+ types of negative effects, Clash Power +1
[On Use] Coin Power +1 for every 3 Rupture on target (max 2)
[On Clash Win] Gain 3 Poise and +2 Poise Count
1
[On Hit] Inflict +1 Rupture Count
2
[On Hit] Inflict 2 Rupture
[On Crit] Gain 1 Offense Level Up next turn (2 times per turn)
2
+2
CoinCoin
Crimson Strike - Launcher [始]
60
Atk Weight
[Cannot Clash]
[On Use] Gain 5 Poise and +2 Poise Count
[On Use] At 3+ Ready [待], Coin Power +2
[Before Attack] Consume all Ready [待] on self to gain +(Ready [待] on self x 2) Atk Weight (max 5)
2
[On Hit] Inflict 1 Rupture
2
+3
CoinCoinCoinCoin
Crimson Phoenix
63(+3)
Atk Weight
[On Use] If target has 5+ types of negative effects, Coin Power +1
[On Use] If target has 4+ Rupture, Coin Power +1
1
[On Hit] Inflict +1 Rupture Count
[On Crit] Inflict 2 Defense Level Down next turn
2
[On Hit] Inflict +1 Rupture Count
[On Crit] Inflict 2 Defense Level Down next turn
3
[On Hit] Gain Poise equal to Rupture on target (max 5)
[Heads Hit] Gain Poise Count equal to Rupture Count on target (max 3)
4
Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%)
[On Crit: Kill] Gain 3 Offense Level Up next turn (once per turn)
8
+14
Unbreakable Coin
Crimson Spring
65(+5)
Atk Weight
[Before Attack] If main target has 5+ types of negative effects, Atk Weight +1
[Before Attack] At 3+ Launcher [始], Atk Weight +1
[On Use] Coin Power +2 for every 3 types of negative effect on the main target (max 6)
[On Use] Coin Power +1 for every 7 (Rupture + Rupture Count) on the main target (max 5)
[On Clash Win] Gain 4 Poise
1
Unbreakable Coin
Deal +(50 + Poise on self + Rupture on the main target)% damage (max 75%)
Deal +(80 + Poise on self + Rupture on the main target)% damage on Critical Hit (max 105%)
+5% Damage on Critical Hit for every Launcher [始] on self (max 30%)
[On Hit] Inflict 5 Rupture
[On Crit] Inflict +1 Rupture Count
[On Crit] Gain 2 Poise and +1 Poise Count
[On Crit: Kill] Gain +2 Poise Count (3 times per turn)
4
+10
Coin
Adept Evasion
60
[Combat Start] At 3+ Launcher [始], perform a Battlefield Retreat at Turn End.
- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)
[On Use] Gain +1 Poise Count (2 times per turn)
[On Evade] Gain 2 Poise (2 times per turn)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

User Ratings

0
...
0
← Back to identities