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Sinners›Ishmael›Jeong's Office Rep

Jeong's Office Rep

정사무소 대표

인격 정보
“사람은 꽃으로도 때리지 말라⋯ 던가요. 허, 저희 집 꽃은 사람 패는 데 이골이 나 있는데 말이죠.”

Info

TremorTremor - DecayTremor BurstAmplitude ConversionAmplitude EntanglementSinking
Resist
Normal
Weak
Affiliation
Jeong Office
Release Date2025-11-06
Acquisition
WalpurgisS68Edition
Extraction
Walpurgis Night
Shard ExchangeEgo Shards 400 (Perm.)
정사무소 대표 SD

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Stats

225
HP
3-8
Speed
60
Def Level

Panic Threshold

65%
35%
100%
0%
Phase 1 65% (146)
Phase 2 35% (79)
AI Summary

Skills

4
+4
CoinCoin
Tsuru-giri [鶴斬り]
62(+2)
Atk Weight
[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill
[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)
1
[On Hit] Inflict +1 Sinking Count
[Heads Hit] Inflict +1 Sinking Count
2
[On Hit] Inflict +1 Tremor Count
[Heads Hit] Inflict +1 Tremor Count
4
+4
CoinCoinCoin
Susuki Misdirection
63(+3)
Atk Weight
[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill
[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)
1
[On Hit] Inflict 2 Sinking
[Heads Hit] Inflict 1 Sinking
2
[On Hit] Inflict 2 Tremor
[Heads Hit] Inflict 1 Tremor
3
[On Hit] Heal 5 SP
5
+4
CoinCoinCoin
Sakura-sen [桜閃]
64(+4)
Atk Weight
Deal +10% damage for every Bright【光】 Potency on self
[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill
[On Use] Coin Power +1 for every 6 (Tremor + Sinking), on target (max 3)
1
[On Hit] Inflict +2 Tremor Count
[On Hit] Inflict +2 Sinking Count
[Heads Hit] Inflict +1 Sinking Count
2
[On Hit] Inflict 3 Tremor
[On Hit] Inflict 3 Sinking
[Heads Hit] Inflict +1 Tremor Count
3
If target is in either Amplitude Conversion or Amplitude Entanglement states, this Coin deals +48% damage
[On Hit] If target isn't in an Amplitude Conversion state, trigger Amplitude Conversion into Tremor - Decay
4
+5
Coin
Kōzan [光斬]
65(+5)
Atk Weight
[Cannot Clash]
This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused
[On Use] At less than 3 Bright【光】 Potency, cancel the Skill and gain 2 Attack Power Up next turn
[On Use] At 3+ Bright【光】 Potency, gain the following effects based on Potency:
- Per 1 Potency: this Skill deals +10% damage
- At 4+ Potency: Base Power +1
- At 5 Potency: On Hit with the final Reuse Coin, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 1
[After Attack] Lose Bright【光】 on self
[After Attack] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn)
[After Attack] Gain Bright【光】 Potency next turn equal to the # of Coins that weren't used
1
Reuse this Coin (Bright【光】 Potency - 1) times (4 times max)
[On Hit] Inflict +1 Tremor Count
[On Hit] Inflict +1 Sinking Count
[Heads Hit] Inflict 1 Defense Level Down
5
+4
CoinCoin
Shuffle Hands - Floral Deck
63(+3)
[Counter (Clashable)]
[Combat Start] Discard 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn)
[Combat Start] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand)
[Combat Start] 50% chance to gain 1 Bright【光】 Potency (once per turn)
[On Use] Coin Power +1 for every 2 Bright【光】 Potency on self (max 2)
1
[On Hit] Inflict +1 Sinking Count
2
[On Hit] Inflict 2 Tremor

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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