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Sinners›Ishmael›The Pequod Captain

The Pequod Captain

피쿼드호 선장

인격 정보
“승선을 환영한다, 신참. 튼튼한 몸뚱아리는 챙겨왔겠지!”

Info

BleedPoiseBurn
Normal
Resist
Weak
Affiliation
Pequod
Release Date2024-02-08
Acquisition
ExtractionS3
Extraction
Seasonal (S3~)
Shard ExchangeEgo Shards 400 (7d post-release ~ S3, S5 ~ Perm.)
피쿼드호 선장 SD

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Stats

206
HP
4-7
Speed
57(-3)
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (144)
Phase 2 40% (82)
Phase 3 20% (41)
AI Summary

Skills

4
+4
CoinCoin
To Me!
63(+3)
Atk Weight
[Combat Start] Apply 2 Defense Level Up to 2 allies adjacent to this unit on the Dashboard
[On Use] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(highest Reson.) Aggro (Once per turn)
- At 4+ highest A-Reson., apply 1 Protection to the ally next turn when they gain Aggro (Once per turn)
2
[On Hit] Inflict 2 Bleed
4
+4
CoinCoinCoin
Pursue Them to the End!
63(+3)
Atk Weight
[Combat Start] Apply 3 Offense Level Up to 2 allies adjacent to this unit on the Dashboard
[On Use] Every Reson. of the highest Reson. adds 20% chance that this unit orders the ally on its immediate right(on the Dashboard) to use Assist Attack this turn.
- At 4+ highest A-Reson., apply 2 Damage Up to the ally
- At 4+ Pride A-Reson., apply 2 additional Pride Power Up
2
[On Hit] Inflict 2 Bleed
3
[On Hit] Inflict 1 Burn
4
+3
CoinCoinCoinCoin
Harpoon of Obsession
63(+3)
Atk Weight
Deal more damage based on target's missing HP (+0.3% damage per 1% missing HP, max +30%)
Coin Power +1 for every 5 Bleed on target (Max 2)
[After Attack] If target is Staggered or defeated, (1+(highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2 Poise, and gain +4 Poise Count. (4 times max. Max # of allies that can be healed: 4)
2
[On Hit] Inflict +1 Bleed Count
3
[On Hit] Inflict 2 Bleed
4
[On Hit] Inflict +1 Burn Count
10
+4
Coin
Do Not Fear
57(-3)
[On Use] Heal 5 SP for 2 allies adjacent to this unit on the Dashboard (2 times max)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy regardless of their level
Increase by 15 after this unit defeats an enemy whose level was higher than or equal to this unit’s
If an ally is defeated, increase by 10 regardless of the ally's level
Sanity Decrease Conditions
Decrease by 5 after an ally defeats an enemy whose level was higher than or equal to this unit’s. Does not decrease when the enemy was defeated by an Assist Attack.

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