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Sinners›Ishmael›Kurokumo Clan Captain

Kurokumo Clan Captain

흑운회 부조장

인격 정보
“용무가 있다면 조금 이따 오시지요. 칼날을 정돈하는 시간을 방해받고 싶진 않으니.”

Info

Bleed
Resist
Normal
Weak
Affiliation
Dark Cloud
Release Date2025-02-06
Acquisition
EventS5
Extraction
Seasonal (S6~)· 이스마엘 Rate-up
Shard ExchangeEgo Shards 400 (7d post-release ~ S5, S7 ~ Perm.)
흑운회 부조장 SD

Drag to move · Scroll to zoom · Double-click to reset

Stats

230
HP
4-6
Speed
63(+3)
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (161)
Phase 2 40% (92)
Phase 3 20% (46)
AI Summary

Skills

3
+4
CoinCoin
Clean Up
62(+2)
Atk Weight
Coin Power +1 for every 6 Bleed on target (max 2)
Deal +10% damage for every type of negative effect on target (max 30%)
1
[On Hit] Inflict 1 Bleed
2
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 Offense Level Down
4
+6
CoinCoin
Sharpened Blade
63(+3)
Atk Weight
Coin Power +1 for every 6 Bleed on target (max 2)
Deal +10% damage for every type of negative effect on target (max 50%)
[Combat Start] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 2 Damage Up (once per turn)
- If there are 6+ Kurokumo Clan units, including this unit, apply 4 Damage Up to 5 allies instead
1
[On Hit] Inflict 2 Bleed
[Heads Hit] Inflict 1 Slash Fragility (once per turn)
- If there are 6+ Kurokumo Clan units, including this unit, inflict 2 Fragile instead
2
[On Hit] Inflict +2 Bleed Count
[On Hit] Gain 1 Slash Power Up next turn (2 times per turn)
5
+4
CoinCoinCoin
Ink Over
65(+5)
Atk Weight
Coin Power +1 for every 6 Bleed on target (max 2)
[On Kill] Gain 2 Slash Power Up next turn (once per turn)
1
[On Hit] Inflict +2 Bleed Count
2
[On Hit] Inflict 3 Bleed
3
Deal +10% damage for every type of negative effect on target (max 100%)
[On Hit] Activate Bleed on target 3 times; then, reduce their Bleed Count by 3
4
+10
Coin
Scattering Slash
61(+1)
[Combat Start] Gain 1 Protection (once per turn)
[Combat Start] On (2 + highest Reson.) allied Kurokumo Clan Identities, including this unit, with the fastest Speed: apply 2 Defense Power Up (once per turn)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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