“패퇴한 왕국에 왕자가 있을 자리는 없으니. …이제는 직접 왕이 되어 나라를 이끌어야만 하겠지.”
Info
BleedRupture
Resist
Normal
Weak
Affiliation
Bloodfiend
Release Date2025-10-23
Acquisition
ExtractionS6
Extraction
Seasonal (S7~)· 뫼르소 Rate-up
Shard ExchangeEgo Shards 400 (S8 ~ Perm.)
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Stats
271
HP
4-7
Speed
62(+2)
Def Level
Panic Threshold
65%
100%
0%
Phase 1 65% (176)
AI Summary
Skills
2
+3
March Conductor
62(+2)
Atk Weight
[On Use] On self and 1 ally with the lowest max HP: consume up to 10 Bloodfeast and apply 1 Hardblood Armor for every 5 Bloodfeast this unit consumed (once per turn; excludes allies with max Stack)
- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies
- If the affected ally is from <La Manchaland>, this unit applies 1 additional Hardblood Armor
- If this unit failed to consume Bloodfeast, gain 10 Bleed
[On Use] If target has 4+ Bleed, Coin Power +1
[On Use] If target has 3+ Bleed Count, Final Power +1
1
[On Hit] Inflict 1 Rupture
2
[On Hit] Inflict +1 Bleed Count
3
[On Hit] Inflict 2 Bleed
4
+6
Responsibility to Rebuild
63(+3)
Atk Weight
[On Use] On self and 1 ally with the highest max HP: consume up to 10 Bloodfeast and apply 1 Hardblood Armor for every 5 Bloodfeast this unit consumed (once per turn; excludes allies with max Stack)
- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies
- If the affected ally is from <La Manchaland>, this unit applies 1 additional Hardblood Armor
- If this unit failed to consume Bloodfeast, gain 10 Bleed
[On Use] Coin Power +1 for every 4 Bleed on target (max 2)
[On Use] Final Power +1 for every 3 Bleed Count on target (max 2)
[On Use] Deal +10% damage for every Hardblood Armor on self (max 30%)
1
[On Hit] Inflict +2 Bleed Count
[On Hit] Inflict +1 Rupture Count
2
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 2 Rupture
[On Hit] Inflict 1 Lust Fragility next turn (2 times per turn)
4
+3
Let us wear the coagulated mantle of blood.
64(+4)
Atk Weight
On Hit with this Skill: heal 40% of the HP damage dealt (max 80 per Skill)
[Before Use] At 5 Hardblood Armor, activate "Ouvertüre" instead
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
[On Use] Deal +10% damage for every 2 Bleed Count on target (max 40%)
[On Use] Apply 1 Hardblood Armor to self and (highest Reson.) allies (2 times per turn; up to 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies with max Stack)
- If it was a Lust Reson., apply 2 Hardblood Armor to 2 allies with the lowest max HP as well
[After Attack] If the target is defeated, increase Bloodfeast by additional 20 (once per turn)
1
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict +1 Rupture Count
2
[On Hit] Inflict +1 Bleed Count
3
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 Rupture
4
Unbreakable Coin
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 La Mancha Parade
[Unbreakable Coin Hit] Inflict 1 La Mancha Parade next turn
4
+3
Ouvertüre
65(+5)
Atk Weight
On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)
[On Use] Clash Power +2 for every 3 Bleed on the main target (max 8)
[On Use] Deal +10% damage for every 2 Bleed Count on the main target (max 40%)
[On Use] Apply 2 Hardblood Armor to (highest Reson.) other allies (max 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies with max Stack)
- If it was a Lust Reson., apply 1 additional Hardblood Armor
[After Attack] Consume all Hardblood Armor on self
[After Attack] If this Skill defeated a target, additionally increase Bloodfeast by 10 for every target defeated by this Skill (once per turn)
1
[On Hit] Inflict +2 Bleed Count
[On Hit] Inflict +1 Rupture Count
2
[On Hit] Inflict 2 Bleed
3
Unbreakable Coin
[Unbreakable Coin Hit] Inflict 2 Bleed
[Unbreakable Coin Hit] Inflict 1 Rupture
4
Unbreakable Coin
[On Hit] Inflict 2 La Mancha Parade
- At 2+ Focused Performance, also inflict 2 La Mancha Parade to 1 of the targets (once per turn)
[Unbreakable Coin Hit] Gain 1 Hardblood Armor next turn for every target this Skill's damage Staggered, Part Broke, or defeated (max 3)
5
+4
Coagulation
63(+3)
[Counter (Clashable)]
[On Use] To 2 allies, including this unit, apply 5 Bleed and activate it once; then, reduce their Bleed Count by 1 (once per turn; prioritizes allies with the most Hardblood Armor; does not activate for Higher Kindreds; this damage does not reduce the allies' HP below 1)
[On Clash Win] Gain 1 Hardblood Armor (2 times per turn)
1
[On Hit] Inflict 1 Bleed
2
[On Hit] Inflict 1 Bleed
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,