SAIGO NO DANTE
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개인정보 처리방침
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Meursault
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Dieci Assoc. South Section 4 Director
Dieci Assoc. South Section 4 Director
남부 디에치 협회 4과 부장
Illustration
Uptie Illustration
“음, 이번 야간자율학습은 누구도 빠지지 않았군. 휘발된 지식을 다시 채우는 것도 좋지만, 새로운 지식을 배우는 것도 잊지 말도록.”
Identity Info
Decks
Info
Sinking
Weak
Normal
Resist
Affiliation
Dieci Association
Release Date
2024-07-11
Acquisition
Extraction
S4
Extraction
Standard
Shard Exchange
Ego Shards 400 (Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
251
HP
4-6
Speed
62(+2)
Def Level
Panic Threshold
65%
35%
100%
0%
Phase 1
65%
(163)
Phase 2
35%
(88)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Studious Dedication
60
Atk Weight
Gain (
Insight
x 5% of Max HP) Shield if this Skill is
Discard
ed
[On Use]
Discard
1
Skill of the lowest rank in all of this unit's Skill Slots
[On Use]
Gain (
Insight
- 1) Clash Power (max 2)
[On Clash Win]
Gain 2
Erudition
(once per turn)
2
[On Hit]
Inflict +2
Sinking
Count
4
+6
Moment of Erudition
61
(+1)
Atk Weight
Deal +5% damage for every
Insight
on self (max 15%)
[Combat Start]
Apply
Erudition
equal to
Insight
on self to 2 random allies and on self (prioritizes allies with
Discard
that has the least
Erudition
)
[On Use]
Discard
2
of this unit's Skills in ascending order of ranks from all of its Skill Slots
[On Use]
Coin Power +1 for every 6
Sinking
on target (max 2)
2
[On Hit]
Inflict
Sinking
equal to (
Insight
x 2)
5
+4
Scorch Knowledge
63
(+3)
Atk Weight
Deal +5% damage for every
Insight
(max 45%)
[On Use]
Coin Power +1 for every 6
Sinking
on target (max 2)
[Before Attack]
Consume all
Erudition
on self and gain the same value as additional
Insight
[After Attack]
At 4+
Insight
, reset value to 1 (if this Skill defeats an enemy, reset value to 3 instead)
3
[On Hit]
Inflict
Sinking
Potency/Count equal to
Insight
value against the target (how much of that
Sinking
is Potency or Count is randomly determined)
15
+5
Fixated Study
64
(+4)
[On Use]
Discard
1
Skill of the highest rank in all of this unit's Skill Slots
[On Use]
Gain +6 Aggro to this Skill Slot next turn
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
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