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Stats
209
HP
4-7
Speed
57(-3)
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1 70% (146)
Phase 2 40% (84)
Phase 3 20% (42)
Skills
4
+3
Blinkstep
62(+2)
Atk Weight
If this unit's Speed is faster than the target's by 3 or more, Coin Power +1
[On Use] If target has 4+ Rupture, Coin Power +1
1
[On Hit] Inflict 1 Rupture
2
[On Hit] Inflict 1 Rupture
[On Hit] At 10+ Speed, Reuse Coin once (once per Skill)
4
+6
Perforating Kill
63(+3)
Atk Weight
If this unit's Speed is faster than the target's by 3 or more, Coin Power +1
[On Use] If target has 4+ Rupture, Coin Power +1
[On Direct Attack] Inflict +1 Rupture Count
1
[On Hit] Inflict +1 Rupture Count
[On Hit] Gain 1 Haste next turn (2 times per turn)
2
At 10+ Speed, deal +30% damage
[On Hit] Inflict +1 Rupture Count
5
+4
Cursewrit Butcherblade
65(+5)
Atk Weight
If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture Potency on target)% damage (max 50%)
If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)
[On Use] If target has 15+ Rupture, Coin Power +1
[On Use] Gain 3 Strider【Mao】
[On Direct Attack] Inflict +2 Rupture Count
1
[On Hit] Inflict 1 Rupture
[On Hit] Inflict Deathrite【Haste】
2
[On Hit] Inflict 1 Rupture
3
[On Hit] Inflict 1 Rupture
[On Hit] At 10+ Speed, Reuse Coin once (once per Skill)
[Reuse: On Hit] Inflict Deathrite【Haste】
5
+7
Partial Heishou Mutation
60
[Counter (Clashable)]
[On Use] Gain 3 Strider【Mao】
[On Use] If this unit's Speed is faster than the target's, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2)
1
[On Hit] Inflict +1 Rupture Count
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,