본문으로 건너뛰기
SAIGO NO DANTE
Story
DB
Community
More
English
Search
Ctrl
K
Login
수감자
덱 게시판
메타 분석
이용약관
개인정보 처리방침
Sinners
›
Outis
›
Lobotomy E.G.O::Magic Bullet
Lobotomy E.G.O::Magic Bullet
로보토미 E.G.O::마탄
Illustration
Uptie Illustration
“내 앞에 서지 말도록. 악마가 깃든 탄환의 과녁 중 하나가 되고 싶은 게 아니라면.”
Identity Info
Decks
Info
Poise
Burn
Normal
Resist
Weak
Affiliation
Lobotomy HQ
Release Date
2024-01-11
Acquisition
Walpurgis
S3
3Edition
Extraction
Walpurgis Night
Shard Exchange
Ego Shards 400 (Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
203
HP
3-7
Speed
57(-3)
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1
70%
(142)
Phase 2
40%
(81)
Phase 3
20%
(41)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Ignition
63
(+3)
Atk Weight
Coin Power +1 for every 3
Burn
on target (Max 3)
1
[On Hit]
Inflict 1
Dark Flame
next turn
2
[On Hit]
Inflict
Burn
equal to
Dark Flame
on target
4
+6
Detonate Magic Bullet
63
(+3)
Atk Weight
Coin Power +1 for every 6
Burn
on target (Max 3)
1
[On Hit]
At less than 4
Magic Bullet
, gain 1
Magic Bullet
; then, inflict
Dark Flame
equal to
Magic Bullet
next turn
2
[On Hit]
Inflict
Burn
equal to
Dark Flame
on target
15
+4
Magic Bullet Fire
65
(+5)
Atk Weight
Deal +1% damage for every
Burn
on target (Max 30%)
[Before Attack]
Gain 1
Magic Bullet
- Lose ((
Magic Bullet
-1)x5) SP
- Atk Weight becomes equal to
Magic Bullet
value
- At 10 or less SP, 50% chance to attack indiscriminately
[After Attack]
If at 7
Magic Bullet
, reset to 0 (Counts as spending the last Ammo)
1
[On Hit]
Inflict
Dark Flame
equal to
Magic Bullet
next turn
10
+4
The Price of a Bullet
57
(-3)
[On Use]
Gain 1
Magic Bullet
(Once per turn)
[On Use]
Gain Final Power equal to (
Magic Bullet
x2)
[After Attack]
Lose SP equal to
Magic Bullet
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
...
0
← Back to identities