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Sinners›Outis›Lobotomy E.G.O::Magic Bullet

Lobotomy E.G.O::Magic Bullet

로보토미 E.G.O::마탄

인격 정보
“내 앞에 서지 말도록. 악마가 깃든 탄환의 과녁 중 하나가 되고 싶은 게 아니라면.”

Info

PoiseBurn
Normal
Resist
Weak
Affiliation
Lobotomy HQ
Release Date2024-01-11
Acquisition
WalpurgisS33Edition
Extraction
Walpurgis Night
Shard ExchangeEgo Shards 400 (Perm.)
로보토미 E.G.O::마탄 SD

Drag to move · Scroll to zoom · Double-click to reset

Stats

203
HP
3-7
Speed
57(-3)
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (142)
Phase 2 40% (81)
Phase 3 20% (41)
AI Summary

Skills

3
+4
CoinCoin
Ignition
63(+3)
Atk Weight
Coin Power +1 for every 3 Burn on target (Max 3)
1
[On Hit] Inflict 1 Dark Flame next turn
2
[On Hit] Inflict Burn equal to Dark Flame on target
4
+6
CoinCoin
Detonate Magic Bullet
63(+3)
Atk Weight
Coin Power +1 for every 6 Burn on target (Max 3)
1
[On Hit] At less than 4 Magic Bullet, gain 1 Magic Bullet; then, inflict Dark Flame equal to Magic Bullet next turn
2
[On Hit] Inflict Burn equal to Dark Flame on target
15
+4
Coin
Magic Bullet Fire
65(+5)
Atk Weight
Deal +1% damage for every Burn on target (Max 30%)
[Before Attack] Gain 1 Magic Bullet
- Lose ((Magic Bullet -1)x5) SP
- Atk Weight becomes equal to Magic Bullet value
- At 10 or less SP, 50% chance to attack indiscriminately
[After Attack] If at 7 Magic Bullet, reset to 0 (Counts as spending the last Ammo)
1
[On Hit] Inflict Dark Flame equal to Magic Bullet next turn
10
+4
Coin
The Price of a Bullet
57(-3)
[On Use] Gain 1 Magic Bullet (Once per turn)
[On Use] Gain Final Power equal to (Magic Bullet x2)
[After Attack] Lose SP equal to Magic Bullet

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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