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Sinners›Outis›Molar Office Fixer

Molar Office Fixer

어금니 사무소 해결사

인격 정보
“아… 무슨 일이지? 머리 울리니까, 조금 천천히 말해줬으면 좋겠어.”

Info

TremorTremor Burst
Resist
Weak
Normal
Affiliation
Molar Office
Release Date2023-09-14
Acquisition
AttendanceS2
Extraction
Not Available
Shard ExchangeEgo Shards 400 (7d post-release ~ S2, S4 ~ Perm.)
어금니 사무소 해결사 SD

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Stats

211
HP
3-7
Speed
57(-3)
Def Level

Panic Threshold

65%
35%
15%
100%
0%
Phase 1 65% (137)
Phase 2 35% (74)
Phase 3 15% (32)
AI Summary

Skills

4
+7
Coin
Wait Up!
61(+1)
Atk Weight
If this Skill is Discarded, gain +4 Tremor Count
[On Use] Gain +2 Tremor Count
At 6+ Tremor Count, gain Final Power +2
1
[On Hit] Lower user's Stagger Threshold for every Tremor Count on self (Max 10)
3
+5
CoinCoinCoin
Slice
64(+4)
Atk Weight
If this Skill is Discarded, gain 1 Offense Level Up
[On Use] Discard the Skill of lowest rank in all of this unit's Skill Slots
1
[On Hit] Inflict 2 Tremor
2
[On Hit] Inflict 2 Tremor
3
[On Hit] At 6+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 1
4
+3
CoinCoinCoinCoin
Daring Decision
65(+5)
Atk Weight
[On Use] Discard this unit's Skills in descending order of ranks from all of its Skill Slots
Spend 10 Tremor Count to gain Coin Power +2
1
[On Hit] Inflict 4 Tremor
[On Hit] If the Skill spent Tremor Count, inflict +3 Tremor Count
2
[On Hit] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1
3
[On Hit] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1
4
[On Hit] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1
12
+5
Coin
Hangover Cure
60
[On Use] Discard the Skill of lowest rank in all of this unit's Skill Slots

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

User Ratings

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