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SAIGO NO DANTE
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개인정보 처리방침
Sinners
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Outis
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Molar Office Fixer
Molar Office Fixer
어금니 사무소 해결사
Illustration
Uptie Illustration
“아… 무슨 일이지? 머리 울리니까, 조금 천천히 말해줬으면 좋겠어.”
Identity Info
Decks
Info
Tremor
Tremor Burst
Resist
Weak
Normal
Affiliation
Molar Office
Release Date
2023-09-14
Acquisition
Attendance
S2
Extraction
Not Available
Shard Exchange
Ego Shards 400 (7d post-release ~ S2, S4 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
211
HP
3-7
Speed
57(-3)
Def Level
Panic Threshold
65%
35%
15%
100%
0%
Phase 1
65%
(137)
Phase 2
35%
(74)
Phase 3
15%
(32)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
4
+7
Wait Up!
61
(+1)
Atk Weight
If this Skill is
Discard
ed, gain +4
Tremor
Count
[On Use]
Gain +2
Tremor
Count
At 6+
Tremor
Count, gain Final Power +2
1
[On Hit]
Lower user's Stagger Threshold for every
Tremor
Count on self (Max 10)
3
+5
Slice
64
(+4)
Atk Weight
If this Skill is
Discard
ed, gain 1
Offense Level Up
[On Use]
Discard
the Skill of lowest rank in all of this unit's Skill Slots
1
[On Hit]
Inflict 2
Tremor
2
[On Hit]
Inflict 2
Tremor
3
[On Hit]
At 6+
Tremor
Count, trigger
Tremor Burst
. Reduce target's
Tremor
Count by 1
4
+3
Daring Decision
65
(+5)
Atk Weight
[On Use]
Discard
this unit's Skills in descending order of ranks from all of its Skill Slots
Spend 10
Tremor
Count to gain Coin Power +2
1
[On Hit]
Inflict 4
Tremor
[On Hit]
If the Skill spent
Tremor
Count, inflict +3
Tremor
Count
2
[On Hit]
Trigger
Tremor Burst
; after
Tremor Burst
, reduce target's
Tremor
Count by 1
3
[On Hit]
Trigger
Tremor Burst
; after
Tremor Burst
, reduce target's
Tremor
Count by 1
4
[On Hit]
Trigger
Tremor Burst
; after
Tremor Burst
, reduce target's
Tremor
Count by 1
12
+5
Hangover Cure
60
[On Use]
Discard
the Skill of lowest rank in all of this unit's Skill Slots
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
...
0
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