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Sinners›Outis›The Ring Pointillist Student

The Ring Pointillist Student

약지 점묘파 스튜던트

인격 정보
“점수는 F. 반론은 듣지 않겠다.”

Info

TremorBleedSinkingRuptureBurn
Normal
Resist
Weak
Affiliation
Ring Finger
Release Date2024-05-16
Acquisition
ExtractionS4
Extraction
Standard
Shard ExchangeEgo Shards 150 (Perm.)
약지 점묘파 스튜던트 SD

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Stats

205
HP
3-6
Speed
58(-2)
Def Level

Panic Threshold

65%
35%
15%
100%
0%
Phase 1 65% (133)
Phase 2 35% (72)
Phase 3 15% (31)
AI Summary

Skills

3
+4
CoinCoin
Dotting
60
Atk Weight
If target has 6+ Bleed, Clash Power +1
If target has 10+ Bleed, Coin Power +1
1
[On Hit] Inflict 1 Bleed
2
[On Hit] Inflict 1 Bleed
5
+4
CoinCoin
Sanguine Painting
60
Atk Weight
If target has 6+ Bleed, Clash Power +2
2
[On Hit] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill)
[On Hit] Inflict +1 Bleed Count
When Reusing Coin with this unit's Coin effects, inflict +1 more Bleed Count
4
+6
CoinCoin
Artwork Inspection
62(+2)
Atk Weight
If target has 6+ Bleed, Coin Power +1
Deal +12.5% damage for every type of negative effect on target (max 50%)
[On Use] Apply 1 Haste next turn to 2 allies adjacent to this unit on the Dashboard
2
[On Hit] Inflict 3 Bleed
[On Hit] Inflict 3 Potency for 1 of the following effects: Burn, Bleed, Tremor, Rupture, or Sinking. Effect selected at random.
[After Attack] If target is Staggered or defeated, apply 1 Pierce DMG Up next turn to 1 other ally with the highest SP. If the affected ally is a member of the Ring, apply 1 Pierce Power Up as well
7
+6
Coin
Guard
61(+1)
[On Use] If target has 10+ Bleed, Coin Power +7

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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