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Stats
205
HP
3-6
Speed
58(-2)
Def Level
Panic Threshold
65%
35%
15%
100%
0%
Phase 1 65% (133)
Phase 2 35% (72)
Phase 3 15% (31)
AI Summary
Skills
3
+4
Dotting
60
Atk Weight
If target has 6+ Bleed, Clash Power +1
If target has 10+ Bleed, Coin Power +1
1
[On Hit] Inflict 1 Bleed
2
[On Hit] Inflict 1 Bleed
5
+4
Sanguine Painting
60
Atk Weight
If target has 6+ Bleed, Clash Power +2
2
[On Hit] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill)
[On Hit] Inflict +1 Bleed Count
When Reusing Coin with this unit's Coin effects, inflict +1 more Bleed Count
4
+6
Artwork Inspection
62(+2)
Atk Weight
If target has 6+ Bleed, Coin Power +1
Deal +12.5% damage for every type of negative effect on target (max 50%)
[On Use] Apply 1 Haste next turn to 2 allies adjacent to this unit on the Dashboard
2
[On Hit] Inflict 3 Bleed
[On Hit] Inflict 3 Potency for 1 of the following effects: Burn, Bleed, Tremor, Rupture, or Sinking. Effect selected at random.
[After Attack] If target is Staggered or defeated, apply 1 Pierce DMG Up next turn to 1 other ally with the highest SP. If the affected ally is a member of the Ring, apply 1 Pierce Power Up as well
7
+6
Guard
61(+1)
[On Use] If target has 10+ Bleed, Coin Power +7
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,