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Sinners›Outis›LCA Udjat Vanguard Team 3 Leader

LCA Udjat Vanguard Team 3 Leader

LCA 우제트 선봉 3팀 팀장

인격 정보
“전파 차단기 불량, 긴급 차폐합금… 도 불량. 라이플 압력 조절 장치는… 하. 이것도 불량이군.”

Info

TremorTremor BurstSinking
Resist
Normal
Weak
Affiliation
LCA
Release Date2025-12-31
Acquisition
ExtractionS7
Extraction
Seasonal (S7~)
Shard ExchangeEgo Shards 400 (7d post-release ~ S7, S9 ~ Perm.)
LCA 우제트 선봉 3팀 팀장 SD

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Stats

244
HP
4-7
Speed
63(+3)
Def Level

Panic Threshold

50%
100%
0%
Phase 1 50% (122)
AI Summary

Skills

3
+4
CoinCoin
Khopesh Swordplay
61(+1)
Atk Weight
[WhenUse] Gain +3 Aggro to this Skill Slot next turn
[WhenUse] Coin Power +1 for every 6 (Sinking + Vibration) on target (max 2)
<style="highlight">[WhenUse] If this unit has [TheUdjatOutis], Clash Power +1
[WinDuel] Inflict 2 [SheutFracture]</style>
1
[OnSucceedAttack] Inflict +1 Sinking Count<style="highlight"></style>
[OnSucceedAttack] Inflict +1 Vibration Count<style="highlight"></style>
2
[OnSucceedAttack] Gain 1 Protection next turn (once per turn)<style="highlight"></style>
4
+4
CoinCoinCoin
Mirage Incision
62(+2)
Atk Weight
[WhenUse] Gain +5 Aggro to this Skill Slot next turn
[WhenUse] Coin Power +1 for every 6 (Sinking + Vibration) on target (max 2)
<style="highlight">[WhenUse] If this unit has [TheUdjatOutis], Clash Power +2 and deal +30% damage
[WinDuel] Inflict 2 [SheutFracture]</style>
1
[OnSucceedAttack] Inflict +2 Sinking Count<style="highlight"></style>
2
[OnSucceedAttack] Inflict +1 Vibration Count
3
[OnSucceedAttack] Inflict 2 Sinking<style="highlight"></style>
[OnSucceedAttack] Inflict 2 Vibration<style="highlight"></style>
<style="highlight">[OnSucceedAttack] Gain 1 Protection next turn (once per turn)</style>
6
+4
CoinCoinCoin
The Vanguard will See it Done
63(+3)
Atk Weight
<style="highlight">If this unit has [TheUdjatOutis], deal +50% damage</style>
[WhenUse] Gain +8 Aggro to this Skill Slot next turn
[WhenUse] At 6+ (Sinking + Vibration) on target, Coin Power +1
[WhenUse] Base Power +1 for every [LCA_Bullet] about to be spent by this Skill
[EndSkill] Gain 2 Protection next turn (once per turn)
[EndSkill] At 2 or fewer [LCA_Bullet], [FullReload] (5 times per Encounter)
1
Spend 2 [LCA_Bullet]<style="highlight"></style>
<style="highlight">Deal +([LCA_Bullet] spent x 30)% damage</style>
[OnSucceedAttack] Inflict +2 Sinking Count<style="highlight"></style>
[OnSucceedAttack] Inflict +2 Vibration Count<style="highlight"></style>
2
[OnSucceedAttack] Inflict 2 Sinking<style="highlight"></style>
[OnSucceedAttack] Inflict 3 [BlueSand] next turn<style="highlight"></style>
[OnSucceedAttack] Inflict 1 [AzureResistDown] (once per turn)
3
Spend 2 [LCA_Bullet]<style="highlight"></style>
<style="highlight">Deal +([LCA_Bullet] spent x 30)% damage</style>
[OnSucceedAttack] Inflict 2 Sinking<style="highlight"></style>
[OnSucceedAttack] Trigger VibrationExplosion; then, reduce target's Vibration Count by 1<style="highlight"></style>
<style="highlight">[OnSucceedAttack] If target has SP, trigger VibrationExplosion; then, reduce target's Vibration Count by 1
If target has less than 0 SP, inflict 1 [AzureTakeDamageUp] (once per turn)</style>
15
+5
Coin
Composure
65(+5)
When hit while this unit has Shield, inflict 3 Sinking against the attacker (3 times per turn)
<style="highlight">[WhenUse] If this unit has [TheUdjatOutis], gain 1 Protection (once per turn)</style>
[WhenUse] For every Protection on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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