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개인정보 처리방침
Sinners
›
Outis
›
LCA Udjat Vanguard Team 3 Leader
LCA Udjat Vanguard Team 3 Leader
LCA 우제트 선봉 3팀 팀장
Illustration
Uptie Illustration
“전파 차단기 불량, 긴급 차폐합금… 도 불량. 라이플 압력 조절 장치는… 하. 이것도 불량이군.”
Identity Info
Decks
Info
Tremor
Tremor Burst
Sinking
Resist
Normal
Weak
Affiliation
LCA
Release Date
2025-12-31
Acquisition
Extraction
S7
Extraction
Seasonal (S7~)
Shard Exchange
Ego Shards 400 (7d post-release ~ S7, S9 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
244
HP
4-7
Speed
63(+3)
Def Level
Panic Threshold
50%
100%
0%
Phase 1
50%
(122)
AI Summary
Guides
AI Summary
Skills
4
Passives
3
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Khopesh Swordplay
61
(+1)
Atk Weight
[WhenUse]
Gain +3
Aggro
to this Skill Slot next turn
[WhenUse]
Coin Power +1 for every 6 (
Sinking
+
Vibration
) on target (max 2)
<style="highlight">
[WhenUse]
If this unit has
[TheUdjatOutis]
, Clash Power +1
[WinDuel]
Inflict 2
[SheutFracture]
</style>
1
[OnSucceedAttack]
Inflict +1
Sinking
Count<style="highlight"></style>
[OnSucceedAttack]
Inflict +1
Vibration
Count<style="highlight"></style>
2
[OnSucceedAttack]
Gain 1
Protection
next turn (once per turn)<style="highlight"></style>
4
+4
Mirage Incision
62
(+2)
Atk Weight
[WhenUse]
Gain +5
Aggro
to this Skill Slot next turn
[WhenUse]
Coin Power +1 for every 6 (
Sinking
+
Vibration
) on target (max 2)
<style="highlight">
[WhenUse]
If this unit has
[TheUdjatOutis]
, Clash Power +2 and deal +30% damage
[WinDuel]
Inflict 2
[SheutFracture]
</style>
1
[OnSucceedAttack]
Inflict +2
Sinking
Count<style="highlight"></style>
2
[OnSucceedAttack]
Inflict +1
Vibration
Count
3
[OnSucceedAttack]
Inflict 2
Sinking
<style="highlight"></style>
[OnSucceedAttack]
Inflict 2
Vibration
<style="highlight"></style>
<style="highlight">
[OnSucceedAttack]
Gain 1
Protection
next turn (once per turn)</style>
6
+4
The Vanguard will See it Done
63
(+3)
Atk Weight
<style="highlight">If this unit has
[TheUdjatOutis]
, deal +50% damage</style>
[WhenUse]
Gain +8
Aggro
to this Skill Slot next turn
[WhenUse]
At 6+ (
Sinking
+
Vibration
) on target, Coin Power +1
[WhenUse]
Base Power +1 for every
[LCA_Bullet]
about to be spent by this Skill
[EndSkill]
Gain 2
Protection
next turn (once per turn)
[EndSkill]
At 2 or fewer
[LCA_Bullet]
,
[FullReload]
(5 times per Encounter)
1
Spend 2
[LCA_Bullet]
<style="highlight"></style>
<style="highlight">Deal +(
[LCA_Bullet]
spent x 30)% damage</style>
[OnSucceedAttack]
Inflict +2
Sinking
Count<style="highlight"></style>
[OnSucceedAttack]
Inflict +2
Vibration
Count<style="highlight"></style>
2
[OnSucceedAttack]
Inflict 2
Sinking
<style="highlight"></style>
[OnSucceedAttack]
Inflict 3
[BlueSand]
next turn<style="highlight"></style>
[OnSucceedAttack]
Inflict 1
[AzureResistDown]
(once per turn)
3
Spend 2
[LCA_Bullet]
<style="highlight"></style>
<style="highlight">Deal +(
[LCA_Bullet]
spent x 30)% damage</style>
[OnSucceedAttack]
Inflict 2
Sinking
<style="highlight"></style>
[OnSucceedAttack]
Trigger
VibrationExplosion
; then, reduce target's
Vibration
Count by 1<style="highlight"></style>
<style="highlight">
[OnSucceedAttack]
If target has SP, trigger
VibrationExplosion
; then, reduce target's
Vibration
Count by 1
If target has less than 0 SP, inflict 1
[AzureTakeDamageUp]
(once per turn)</style>
15
+5
Composure
65
(+5)
When hit while this unit has Shield, inflict 3
Sinking
against the attacker (3 times per turn)
<style="highlight">
[WhenUse]
If this unit has
[TheUdjatOutis]
, gain 1
Protection
(once per turn)</style>
[WhenUse]
For every
Protection
on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
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