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Stats
209
HP
3-7
Speed
60
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1 70% (146)
Phase 2 40% (84)
Phase 3 20% (42)
AI Summary
Skills
3
+4
Ripple
60
Atk Weight
[On Use] At 4+ Charge Count, Base Power +1
[On Use] Clash Power +1 for every 5 Charge Count on self (max 2)
[On Use] Gain +2 Charge Count
2
[On Hit] Gain +2 Charge Count
5
+6
Charged Leap
60
Atk Weight
[On Use] Consume 6 Charge Count on self to gain Coin Power +1
- If this unit consumed Charge Count, apply (Charge + 2) Charge Barrier to self and 2 other allies with the least Charge Count. (Max 8 Charge Barrier per ally. Activates 2 times per turn max)
[On Use] Gain +2 Charge Count
1
[On Hit] Gain +2 Charge Count
2
[On Hit] Gain +2 Charge Count
[On Hit] Inflict 1 Bind next turn
[On Hit] If this Skill consumed Charge Count on use, inflict 2 Bind next turn
4
+3
Rip Dimension
60
Atk Weight
[Combat Start] To self and (highest Reson.) allies with Charge: apply Load equal to Charge on self
(Max 5 other allies)
[On Use] At 2+ Charge and 7~14 Charge Count, consume all Charge Count on self to gain Coin Power +2
[On Use] Consume 15 Charge Count to gain Coin Power +2
1
[On Hit] Inflict 1 Rupture
2
[On Hit] Inflict 1 Rupture
3
[On Hit] Inflict 1 Rupture
4
[On Hit] If this Skill consumed 15 Charge Count on use, inflict 3 Rupture
[On Hit] Gain (5 - Charge) Charge Count (Min 0)
10
+6
Deploy Plasma
60
[On Use] Base Power +1 for every Charge Count on self (max 10)
[On Use] Gain +2 Charge Count (3 times per turn)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,