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Sinners›Outis›W Corp. L3 Cleanup Captain

W Corp. L3 Cleanup Captain

W사 3등급 정리 요원 팀장

인격 정보
“열차 정돈을 시작한다. 승객분들이 모두 제자리에 착석할 수 있도록.”

Info

ChargeRupture
Resist
Weak
Normal
Affiliation
W Corp.
Release Date2024-07-25
Acquisition
ExtractionS4
Extraction
Standard
Shard ExchangeEgo Shards 400 (Perm.)
W사 3등급 정리 요원 팀장 SD

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Stats

209
HP
3-7
Speed
60
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (146)
Phase 2 40% (84)
Phase 3 20% (42)
AI Summary

Skills

3
+4
CoinCoin
Ripple
60
Atk Weight
[On Use] At 4+ Charge Count, Base Power +1
[On Use] Clash Power +1 for every 5 Charge Count on self (max 2)
[On Use] Gain +2 Charge Count
2
[On Hit] Gain +2 Charge Count
5
+6
CoinCoin
Charged Leap
60
Atk Weight
[On Use] Consume 6 Charge Count on self to gain Coin Power +1
- If this unit consumed Charge Count, apply (Charge + 2) Charge Barrier to self and 2 other allies with the least Charge Count. (Max 8 Charge Barrier per ally. Activates 2 times per turn max)
[On Use] Gain +2 Charge Count
1
[On Hit] Gain +2 Charge Count
2
[On Hit] Gain +2 Charge Count
[On Hit] Inflict 1 Bind next turn
[On Hit] If this Skill consumed Charge Count on use, inflict 2 Bind next turn
4
+3
CoinCoinCoinCoin
Rip Dimension
60
Atk Weight
[Combat Start] To self and (highest Reson.) allies with Charge: apply Load equal to Charge on self
(Max 5 other allies)
[On Use] At 2+ Charge and 7~14 Charge Count, consume all Charge Count on self to gain Coin Power +2
[On Use] Consume 15 Charge Count to gain Coin Power +2
1
[On Hit] Inflict 1 Rupture
2
[On Hit] Inflict 1 Rupture
3
[On Hit] Inflict 1 Rupture
4
[On Hit] If this Skill consumed 15 Charge Count on use, inflict 3 Rupture
[On Hit] Gain (5 - Charge) Charge Count (Min 0)
10
+6
Coin
Deploy Plasma
60
[On Use] Base Power +1 for every Charge Count on self (max 10)
[On Use] Gain +2 Charge Count (3 times per turn)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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