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개인정보 처리방침
Sinners
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Rodion
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Heishou Pack - Si Branch
Heishou Pack - Si Branch
흑수 - 사
Illustration
Uptie Illustration
“시키는 임무도 다 했어… 충의를 다했는데… 어째서… 내가 아니야?”
Identity Info
Decks
Info
Rupture
Poise
Resist
Normal
Weak
Affiliation
Black Swan
Release Date
2025-05-15
Acquisition
Extraction
S6
Extraction
Seasonal (S6~)
Shard Exchange
Ego Shards 400 (S8 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
212
HP
3-7
Speed
60
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1
70%
(148)
Phase 2
40%
(85)
Phase 3
20%
(42)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Serpent Glint
61
(+1)
Atk Weight
<style="highlight">
[WhenUse]
Coin Power +1 for every 10 (
Breath
on self +
Burst
on target) (max 2)</style>
[WhenUse]
Gain +2
Breath
Count
1
[OnSucceedAttack]
Inflict 1
Burst
<style="highlight"></style>
2
[OnSucceedAttack]
Inflict 1
Burst
<style="highlight"></style>
[CriticalOnSucceedAttack]
If this unit has
[SnakeStance]
, inflict <style="highlight">2</style>
Burst
4
+4
Snake Fang
62
(+2)
Atk Weight
<style="highlight">
[WhenUse]
Coin Power +1 for every 10 (
Breath
on self +
Burst
on target) (max 2)</style>
[WinDuel]
Inflict +2
Burst
Count
[WinDuel]
Gain +2
Breath
Count
1
<style="highlight">
[OnSucceedAttack]
Inflict 1
Burst
</style>
2
[OnSucceedAttack]
Inflict +1
Burst
Count<style="highlight"></style>
3
[OnSucceedAttack]
At 30+
Breath
, consume 10
Breath
on self to Reuse Coin once (1 time max)<style="highlight"></style>
[OnSucceedAttack]
Inflict
[BurstPoison]
<style="highlight"></style>
<style="highlight">
[CriticalOnSucceedAttack]
Gain 1
[SnakeStance]
</style>
5
+4
Serpent's Mortal Flurry
65
(+5)
Atk Weight
[WideAreaRampage]
<style="highlight">
[WhenUse]
Coin Power +1 for every 10 (
Breath
on self +
Burst
on the main target) (max 2)</style>
[WhenUse]
Gain Clash Power equal to
[SnakeStance]
on self
[WhenUse]
Gain 3
[SnakeStance]
[WinDuel]
Inflict +1
Burst
Count on all targets
1
[OnSucceedAttack]
Gain +2
Breath
Count<style="highlight"></style>
2
[OnSucceedAttack]
Gain 2
Breath
<style="highlight"></style>
3
[OnSucceedAttack]
Inflict +1
Burst
Count<style="highlight"></style>
[CriticalOnSucceedAttack]
Reduce
[BurstPoison]
on target by 1<style="highlight"></style>
[CriticalOnSucceedAttack]
Reuse this Coin once (2 times per Skill)<style="highlight"></style>
3
+10
Reversal Kick
60
[CanDuelGuard]
[StartBattle]
Gain 3
[SnakeStance]
next turn
<style="highlight">
[WhenUse]
At 10+
Breath
Count, Coin Power +1</style>
1
SuperCoin
<style="highlight"></style>
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
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