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Sinners›Rodion›T Corp. Class 2 Collection Staff

T Corp. Class 2 Collection Staff

T사 2등급 징수직 직원

인격 정보
“후… 이런 구질구질한 색의 고기를 시간 내서 먹고 있다니… 차라리 아예 색을 모른 채 자랐으면 좋았을 텐데.”

Info

TremorTremor Burst
Resist
Weak
Normal
Affiliation
T Corp.
Release Date2024-06-27
Acquisition
ExtractionS4
Extraction
Standard
Shard ExchangeEgo Shards 150 (Perm.)
T사 2등급 징수직 직원 SD

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Stats

264
HP
4-7
Speed
59(-1)
Def Level

Panic Threshold

65%
35%
15%
100%
0%
Phase 1 65% (172)
Phase 2 35% (92)
Phase 3 15% (40)
AI Summary

Skills

3
+4
CoinCoin
Prepare To Collect
61(+1)
Atk Weight
[On Use] Gain +2 Tremor Count
[On Use] Clash Power +1 for every 6 Tremor on target (max 2)
1
[On Hit] Inflict 2 Tremor
2
[On Hit] Gain +1 Tremor Count
[On Clash Win (Attack)] Inflict +1 Tremor Count
4
+5
CoinCoin
T Corp. Martial Suppression
61(+1)
Atk Weight
Deal +5% damage for every Bind on target (max 15%)
[On Use] Gain +2 Tremor Count
[On Use] Clash Power +1 for every 6 Tremor on target (max 2)
1
[On Hit] Gain +2 Tremor Count
[On Clash Win (Attack)] Inflict +3 Tremor Count
2
[On Hit] Inflict 1 Bind next turn
[On Hit] If target has 6+ Tremor, inflict 1 Bind next turn
2
+3
CoinCoinCoinCoin
Execute Collections
61(+1)
Atk Weight
Deal +5% damage for every Bind on target (max 20%)
[On Use] If target has 8+ Tremor, Clash Power +2
[On Use] Consume 8 Tremor Count on self to gain Coin Power +1
1
[On Hit] Inflict +3 Tremor Count
2
[On Hit] Inflict 1 Tremor
3
[On Hit] Inflict 2 Tremor
4
[On Hit] Inflict 1 Bind next turn
[On Hit] If this unit consumed Tremor Count with Skill use, inflict 2 Bind next turn
[On Hit] If this unit is in a Borrowed Time state, inflict 2 Time Moratorium
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
15
+4
Coin
Borrow Time
62(+2)
1
[Combat Start] If this unit is not in a Borrowed Time state, gain 3 Borrowed Time at Turn End (once per turn)
[On Use] For this turn: when hit by an enemy, inflict 2 Tremor on target next turn (6 times per turn)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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