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개인정보 처리방침
Sinners
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T Corp. Class 2 Collection Staff
T Corp. Class 2 Collection Staff
T사 2등급 징수직 직원
Illustration
Uptie Illustration
“후… 이런 구질구질한 색의 고기를 시간 내서 먹고 있다니… 차라리 아예 색을 모른 채 자랐으면 좋았을 텐데.”
Identity Info
Decks
Info
Tremor
Tremor Burst
Resist
Weak
Normal
Affiliation
T Corp.
Release Date
2024-06-27
Acquisition
Extraction
S4
Extraction
Standard
Shard Exchange
Ego Shards 150 (Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
264
HP
4-7
Speed
59(-1)
Def Level
Panic Threshold
65%
35%
15%
100%
0%
Phase 1
65%
(172)
Phase 2
35%
(92)
Phase 3
15%
(40)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Prepare To Collect
61
(+1)
Atk Weight
[On Use]
Gain +2
Tremor
Count
[On Use]
Clash Power +1 for every 6
Tremor
on target (max 2)
1
[On Hit]
Inflict 2
Tremor
2
[On Hit]
Gain +1
Tremor
Count
[On Clash Win (Attack)]
Inflict +1
Tremor
Count
4
+5
T Corp. Martial Suppression
61
(+1)
Atk Weight
Deal +5% damage for every
Bind
on target (max 15%)
[On Use]
Gain +2
Tremor
Count
[On Use]
Clash Power +1 for every 6
Tremor
on target (max 2)
1
[On Hit]
Gain +2
Tremor
Count
[On Clash Win (Attack)]
Inflict +3
Tremor
Count
2
[On Hit]
Inflict 1
Bind
next turn
[On Hit]
If target has 6+
Tremor
, inflict 1
Bind
next turn
2
+3
Execute Collections
61
(+1)
Atk Weight
Deal +5% damage for every
Bind
on target (max 20%)
[On Use]
If target has 8+
Tremor
, Clash Power +2
[On Use]
Consume 8
Tremor
Count on self to gain Coin Power +1
1
[On Hit]
Inflict +3
Tremor
Count
2
[On Hit]
Inflict 1
Tremor
3
[On Hit]
Inflict 2
Tremor
4
[On Hit]
Inflict 1
Bind
next turn
[On Hit]
If this unit consumed
Tremor
Count with Skill use, inflict 2
Bind
next turn
[On Hit]
If this unit is in a
Borrowed Time
state, inflict 2
Time Moratorium
[On Hit]
Trigger
Tremor Burst
; then, reduce target's
Tremor
Count by 1
15
+4
Borrow Time
62
(+2)
1
[Combat Start]
If this unit is not in a
Borrowed Time
state, gain 3
Borrowed Time
at Turn End (once per turn)
[On Use]
For this turn: when hit by an enemy, inflict 2
Tremor
on target next turn (6 times per turn)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
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