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Sinners›Rodion›Lobotomy E.G.O:: The Sword Sharpened with Tears

Lobotomy E.G.O:: The Sword Sharpened with Tears

로보토미 E.G.O::눈물로 벼려낸 검

인격 정보
“자, 봤지? 난 믿어주면… [배신]하지 않아.”

Info

Deep TearsChargeSinking
Normal
Resist
Weak
Affiliation
Lobotomy HQ
Release Date2025-07-17
Acquisition
WalpurgisS67Edition
Extraction
Walpurgis Night
Shard ExchangeEgo Shards 400 (Perm.)
로보토미 E.G.O::눈물로 벼려낸 검 SD

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Stats

278
HP
4-7
Speed
65(+5)
Def Level

Panic Threshold

50%
100%
0%
Phase 1 50% (139)
AI Summary

Skills

4
+4
CoinCoin
The Knight's Sanctuary
61(+1)
Atk Weight
If target has 6+ Sinking, Coin Power +1
At 3+ Protecting Sword, Clash Power +1
1
[On Hit] Inflict 1 Sinking
2
[On Hit] Inflict 1 Sinking
[On Hit] Gain 2 Deep Tears
- Gain 1 additional Deep Tears for every 2 Protecting Sword (max 2)
10
-4
CoinCoin
Faded Faith
63(+3)
Atk Weight
Final Power +1 for every 3 Sinking on target (max 3)
[On Use] Lose 7 SP
1
[On Hit] Inflict 2 Sinking
2
[On Hit] Inflict 1 Sinking
[On Hit] Gain 2 Deep Tears
- Gain 1 additional Deep Tears for every 2 Piercing Sword this unit had at Combat Start (max 2)
4
+4
CoinCoinCoin
With the Power of Justice
62(+2)
Atk Weight
If target has 6+ Sinking, Coin Power +1
Clash Power +1 for every 2 Protecting Sword (max 2)
[On Use] At 15+ Deep Tears, consume 5 Deep Tears to deal +15% damage
2
[On Hit] Inflict 3 Sinking
3
[On Hit] Inflict +2 Sinking Count
[On Hit] Gain 3 Deep Tears
- Gain additional Deep Tears equal to Protecting Sword (max 5)
16
-4
CoinCoinCoin
With the Tear-sharpened Sword
64(+4)
Atk Weight
Final Power +1 for every 3 Sinking on target (max 3)
[On Use] Lose 10 SP
[On Use] At 15+ Deep Tears, consume 5 Deep Tears to deal +20% damage
2
[On Hit] Inflict 3 Sinking
3
[On Hit] Inflict 2 Sinking and +2 Sinking Count
[On Hit] Gain 3 Deep Tears
- Gain additional Deep Tears equal to Piercing Sword this unit had at Combat Start (max 5)
5
+4
CoinCoinCoin
Arcana Pierce
63(+3)
Atk Weight
If target has 6+ Sinking, Coin Power +1
Clash Power +1 for every Protecting Sword (max 5)
[On Use] At 10+ Deep Tears, consume up to 20 Deep Tears
- Deal +(Stack consumed x 1.5)% damage
- Base Power +1 for every 5 Stack consumed
[After Attack] If target is defeated, regain half of Deep Tears consumed by this Skill
2
[On Hit] Inflict +3 Sinking Count
3
If this unit has Tear-sharpened, or consumed it with this Coin, deal +20% damage
[On Hit] Inflict Sinking equal to Protecting Sword (max 5)
20
-5
CoinCoinCoin
Arcana: Tear and Pierce
65(+5)
Atk Weight
Final Power +1 for every 3 Sinking on target (max 4)
[On Use] Lose 15 SP
[On Use] At 10+ Deep Tears, consume up to 20 Deep Tears
- Deal +(Stack consumed x 3)% damage
- Base Power +1 for every 5 Stack consumed
[After Attack] If target is defeated, regain half of Deep Tears consumed by this Skill
2
[On Hit] Inflict +4 Sinking Count
3
[On Hit] Inflict 5 Sinking (once per Skill)
[On Hit] If this Coin consumed Tear-sharpened, Reuse Coin once (once per turn)
3
+10
Unbreakable Coin
The Knight's Faith
61(+1)
Clashable Guard
[Combat Start] Coin Power +1 for every 2 Protecting Sword (max 2)
[Combat Start] Gain Shield equal to (SP / 3)% of this unit's max HP (once per turn)
[On Use] Gain 5 Deep Tears (2 times per turn)
[Combat End] At less than 3 Tear-sharpened, lose 15 SP to gain 1 Tear-sharpened (once per turn)
- If this unit has Tear-sharpened, lose (Tear-sharpened Stack x 15) more SP
1
Unbreakable Coin
12
-4
Unbreakable CoinUnbreakable Coin
Weathered Pride
62(+2)
[Counter (Clashable)]
[Combat Start] Final Power +1 for every 2 Piercing Sword (max 2)
[On Use] Gain 5 Deep Tears (2 times per turn)
[Combat End] At less than 3 Tear-sharpened, lose 15 SP and gain 1 Tear-sharpened (once per turn)
- If this unit has Tear-sharpened, lose (Tear-sharpened Stack x 15) more SP
1
Unbreakable Coin
[On Hit] Inflict 1 Sinking
2
Unbreakable Coin
[On Hit] Inflict 2 Sinking

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
Decreases after losing a Clash based on the Clash count
(Base Value is 5, raised by 10% per Clash count after 1)
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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