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R Corp. 4th Pack Reindeer
R Corp. 4th Pack Reindeer
R사 제 4무리 순록팀
Illustration
Uptie Illustration
“잠… 깐만 기다려봐. 이것만 마저 달면 되니까…! 후, 됐다. 봐봐~ 이쁘지? …엥?! 지금 출동하라고?”
Identity Info
Decks
Info
Charge
Sinking
Normal
Weak
Resist
Affiliation
R Corp.
Release Date
2025-12-18
Acquisition
Extraction
S7
Extraction
Standard
Shard Exchange
Ego Shards 400 (Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
230
HP
3-7
Speed
61(+1)
Def Level
Panic Threshold
70%
35%
100%
0%
Phase 1
70%
(161)
Phase 2
35%
(81)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'
62
(+2)
Atk Weight
Deal +12.5% damage for every
Charge
on self (max 50%)
At 2+
Charge
, Coin Power +1
At 5+
Charge
Count, Coin Power +1
[On Clash Lose]
Gain 4
Sinking
and +4
Charge
Count
1
[On Hit]
Inflict 1
Sinking
[On Hit]
Gain +3
Charge
Count
2
[On Hit]
Inflict 1
Sinking
[On Hit]
Gain +2
Charge
Count
4
+6
Concentration - 'Burst and Pop with Christmas Colors!"
62
(+2)
Atk Weight
Deal +15% damage for every
Charge
on self (max 60%)
Coin Power +1 for every 5
Charge
Count (max 2)
[On Clash Lose]
Gain 5
Sinking
and +5
Charge
Count
1
[On Hit]
Inflict 2
Sinking
and +2
Sinking
Count
[On Hit]
Gain +6
Charge
Count
2
[On Hit]
At less than 8
Charge
Count, gain 5
Sinking
and +4
Charge
Count (once per turn)
[On Hit]
At 8+
Charge
Count, consume 4
Charge
Count and inflict 1
Blunt Fragility
next turn (once per turn)
4
+3
Mind Whip - 'Ahaha... Look, Everyone! We're the Fireworks this Christmas!'
63
(+3)
Atk Weight
Deal +10% damage for every
Charge
(max 40%)
[On Use]
At 5~9
Charge
Count:
- Gain 5
Sinking
and +5
Charge
Count
- This Skill gains the following attributes:
[Unidentifiable]
,
Unfocused Volley
, and Atk Weight +1
-
[Before Use]
At 3+
Charge
, this Skill does not gain the
[Unidentifiable]
effect
[On Use]
At 10+
Charge
Count, consume all
Charge
Count to gain the following effects:
- Coin Power +2
- Deal +12% damage for every 1 excess
Charge
Count consumed past 10 (max 60%)
1
[On Hit]
Inflict +3
Sinking
Count
[On Hit]
Raise Stagger Threshold by 10% of damage dealt
- At 3+
Charge
, raise Stagger Threshold by 20% of damage dealt instead
2
[On Hit]
Inflict 1
Sinking
[On Hit]
Raise Stagger Threshold by 10% of damage dealt
3
[On Hit]
Inflict 1
Sinking
[On Hit]
Raise Stagger Threshold by 10% of damage dealt
4
[On Hit]
Inflict 1
Sinking
[On Hit]
Raise Stagger Threshold by 5% of damage dealt
10
+5
Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!'
62
(+2)
[On Use]
At 5+
Charge
Count, Base Power +2
[On Use]
Gain +3
Charge
Count (2 times per turn)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
...
0
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