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Sinners›Rodion›R Corp. 4th Pack Reindeer

R Corp. 4th Pack Reindeer

R사 제 4무리 순록팀

인격 정보
“잠… 깐만 기다려봐. 이것만 마저 달면 되니까…! 후, 됐다. 봐봐~ 이쁘지? …엥?! 지금 출동하라고?”

Info

ChargeSinking
Normal
Weak
Resist
Affiliation
R Corp.
Release Date2025-12-18
Acquisition
ExtractionS7
Extraction
Standard
Shard ExchangeEgo Shards 400 (Perm.)
R사 제 4무리 순록팀 SD

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Stats

230
HP
3-7
Speed
61(+1)
Def Level

Panic Threshold

70%
35%
100%
0%
Phase 1 70% (161)
Phase 2 35% (81)
AI Summary

Skills

3
+4
CoinCoin
Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'
62(+2)
Atk Weight
Deal +12.5% damage for every Charge on self (max 50%)
At 2+ Charge, Coin Power +1
At 5+ Charge Count, Coin Power +1
[On Clash Lose] Gain 4 Sinking and +4 Charge Count
1
[On Hit] Inflict 1 Sinking
[On Hit] Gain +3 Charge Count
2
[On Hit] Inflict 1 Sinking
[On Hit] Gain +2 Charge Count
4
+6
CoinCoin
Concentration - 'Burst and Pop with Christmas Colors!"
62(+2)
Atk Weight
Deal +15% damage for every Charge on self (max 60%)
Coin Power +1 for every 5 Charge Count (max 2)
[On Clash Lose] Gain 5 Sinking and +5 Charge Count
1
[On Hit] Inflict 2 Sinking and +2 Sinking Count
[On Hit] Gain +6 Charge Count
2
[On Hit] At less than 8 Charge Count, gain 5 Sinking and +4 Charge Count (once per turn)
[On Hit] At 8+ Charge Count, consume 4 Charge Count and inflict 1 Blunt Fragility next turn (once per turn)
4
+3
CoinCoinCoinCoin
Mind Whip - 'Ahaha... Look, Everyone! We're the Fireworks this Christmas!'
63(+3)
Atk Weight
Deal +10% damage for every Charge (max 40%)
[On Use] At 5~9 Charge Count:
- Gain 5 Sinking and +5 Charge Count
- This Skill gains the following attributes: [Unidentifiable], Unfocused Volley, and Atk Weight +1
- [Before Use] At 3+ Charge, this Skill does not gain the [Unidentifiable] effect
[On Use] At 10+ Charge Count, consume all Charge Count to gain the following effects:
- Coin Power +2
- Deal +12% damage for every 1 excess Charge Count consumed past 10 (max 60%)
1
[On Hit] Inflict +3 Sinking Count
[On Hit] Raise Stagger Threshold by 10% of damage dealt
- At 3+ Charge, raise Stagger Threshold by 20% of damage dealt instead
2
[On Hit] Inflict 1 Sinking
[On Hit] Raise Stagger Threshold by 10% of damage dealt
3
[On Hit] Inflict 1 Sinking
[On Hit] Raise Stagger Threshold by 10% of damage dealt
4
[On Hit] Inflict 1 Sinking
[On Hit] Raise Stagger Threshold by 5% of damage dealt
10
+5
Coin
Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!'
62(+2)
[On Use] At 5+ Charge Count, Base Power +2
[On Use] Gain +3 Charge Count (2 times per turn)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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