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Sinners›Rodion›Rosespanner Workshop Rep

Rosespanner Workshop Rep

장미스패너 공방 대표

인격 정보
“안녕, 안녕~ 장미스패너 공방 대표, 로쟈야~”

Info

TremorTremor BurstCharge
Resist
Weak
Normal
Affiliation
Rosespanner Workshop
Release Date2023-06-01
Acquisition
ExtractionS2
Extraction
Standard
Shard ExchangeEgo Shards 400 (Perm.)
장미스패너 공방 대표 SD

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Stats

224
HP
3-6
Speed
59(-1)
Def Level

Panic Threshold

65%
35%
15%
100%
0%
Phase 1 65% (146)
Phase 2 35% (78)
Phase 3 15% (34)
AI Summary

Skills

4
+3
CoinCoin
Rev Up
63(+3)
Atk Weight
[On Use] Gain +2 Charge Count
1
[Heads Hit] Inflict 1 Tremor
[On Hit] Gain +4 Charge Count
2
[On Hit] Inflict +1 Tremor Count
6
+3
CoinCoin
Vibration Compression
63(+3)
Atk Weight
If target has 10+ Tremor Count, Coin Power +1
1
[On Hit] Inflict +1 Tremor Count
2
[On Hit] Inflict 2 Tremor
At 3+ Charge Count, reuse this Coin if it lands Heads (Up to 2 times)
Inflict 2 more Tremor each time the Coin is reused
If the Coin is reused twice, inflict Tremor, then trigger Tremor Burst
After Tremor Burst, reduce Tremor Count by 1
5
+4
CoinCoinCoin
Let’s Rack Up Some Scores
63(+3)
Atk Weight
[On Use] Gain +6 Charge Count
1
[On Hit] Inflict +2 Tremor Count
2
[Heads Hit] Inflict 2 Tremor
[On Hit] Trigger Tremor Burst.
After Tremor Burst, reduce Tremor Count by 1
3
[On Hit] Trigger Tremor Burst.
After Tremor Burst, reduce Tremor Count by 1
[On Hit] If target is Staggered, deal 25% of damage dealt as bonus damage
10
+6
Coin
Preheat
60
[Combat Start] Gain +2 Charge Count

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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