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Analysis
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Sinners›Rodion›Dieci Assoc. South Section 4

Dieci Assoc. South Section 4

남부 디에치 협회 4과

인격 정보
“쉿…! 이거 먹어. 티는 내지 마. 그리고 그냥 씹어. 감사는 됐어. 훗.”

Info

Sinking
Normal
Weak
Resist
Affiliation
Dieci Association
Release Date2023-09-14
Acquisition
ExtractionS3
Extraction
Standard
Shard ExchangeEgo Shards 400 (Perm.)
남부 디에치 협회 4과 SD

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Stats

274
HP
4-6
Speed
65(+5)
Def Level

Panic Threshold

50%
100%
0%
Phase 1 50% (137)
AI Summary

Skills

3
+2
CoinCoinCoin
Illuminate Thy Vacuity
59(-1)
Atk Weight
Gain (Insight x 5% of Max HP) Shield if this Skill is Discarded
[On Use] If Insight is 2 or higher, gain Coin Power by (Insight -1)
3
[On Hit] Lower user's Stagger Threshold by 10
3
+3
CoinCoinCoinCoin
Weight of Knowledge
61(+1)
Atk Weight
Gain (Insight x 10% of Max HP) Shield if this Skill is Discarded
[On Use] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots
[On Use] This Slot gains 5 Aggro next turn
[On Use] If target has 5+ Sinking, gain Clash Power +2
4
[On Hit] Inflict 5 Sinking
4
+3
CoinCoinCoinCoin
Excruciating Study
62(+2)
Atk Weight
Gain (Insight x 20% of Max HP) Shield if this Skill is Discarded
[On Use] Discard 2 Skills of the lowest ranks in all of this unit's Skill Slots
[On Use] This Slot gains 5 Aggro next turn
[On Use] If target has 7+ Sinking, gain Coin Power +1
1
[On Hit] Inflict +4 Sinking Count
4
[On Hit] Inflict +2 Sinking Count
15
+5
Coin
Fixated Study
65(+5)
[On Use] Discard 1 Skill of the highest rank in all of this unit's Skill Slots
[On Use] This Slot gains 5 Aggro next turn

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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