SAIGO NO DANTE
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Dieci Assoc. South Section 4
Dieci Assoc. South Section 4
남부 디에치 협회 4과
Illustration
Uptie Illustration
“쉿…! 이거 먹어. 티는 내지 마. 그리고 그냥 씹어. 감사는 됐어. 훗.”
Identity Info
Decks
Info
Sinking
Normal
Weak
Resist
Affiliation
Dieci Association
Release Date
2023-09-14
Acquisition
Extraction
S3
Extraction
Standard
Shard Exchange
Ego Shards 400 (Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
274
HP
4-6
Speed
65(+5)
Def Level
Panic Threshold
50%
100%
0%
Phase 1
50%
(137)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+2
Illuminate Thy Vacuity
59
(-1)
Atk Weight
Gain (
Insight
x 5% of Max HP) Shield if this Skill is
Discard
ed
[On Use]
If
Insight
is 2 or higher, gain Coin Power by (
Insight
-1)
3
[On Hit]
Lower user's Stagger Threshold by 10
3
+3
Weight of Knowledge
61
(+1)
Atk Weight
Gain (
Insight
x 10% of Max HP) Shield if this Skill is
Discard
ed
[On Use]
Discard
1
Skill of the lowest rank in all of this unit's Skill Slots
[On Use]
This Slot gains 5 Aggro next turn
[On Use]
If target has 5+
Sinking
, gain Clash Power +2
4
[On Hit]
Inflict 5
Sinking
4
+3
Excruciating Study
62
(+2)
Atk Weight
Gain (
Insight
x 20% of Max HP) Shield if this Skill is
Discard
ed
[On Use]
Discard
2
Skills of the lowest ranks in all of this unit's Skill Slots
[On Use]
This Slot gains 5 Aggro next turn
[On Use]
If target has 7+
Sinking
, gain Coin Power +1
1
[On Hit]
Inflict +4
Sinking
Count
4
[On Hit]
Inflict +2
Sinking
Count
15
+5
Fixated Study
65
(+5)
[On Use]
Discard
1
Skill of the highest rank in all of this unit's Skill Slots
[On Use]
This Slot gains 5 Aggro next turn
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
...
0
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