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개인정보 처리방침
Sinners
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Ryoshu
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Edgar Family Chief Butler
Edgar Family Chief Butler
에드가 가문 치프 버틀러
Illustration
Uptie Illustration
“신.정. 그렇게 해서 버틀러라고 말할 수 있겠나? 나와, 내가 보여주지. 신속하고, 정확하게…”
Identity Info
Decks
Info
Poise
Normal
Weak
Resist
Affiliation
Edgar Family
Release Date
2024-04-18
Acquisition
Extraction
S4
Extraction
Seasonal (S4~)
Shard Exchange
Ego Shards 400 (7d post-release ~ S4, S6 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
214
HP
3-8
Speed
58(-2)
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1
70%
(150)
Phase 2
40%
(86)
Phase 3
20%
(43)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Receiving Arts 1: The Hunt
62
(+2)
Atk Weight
If this unit's Speed is faster than the target's, gain Clash Power +1 for every 2 Speed difference (max 3)
[On Use]
Gain +2
Poise
Count
1
[On Hit]
Gain +2
Poise
Count
2
[On Hit]
Inflict 2
B.M.
4
+6
Receiving Arts 7: Capture
63
(+3)
Atk Weight
If this unit's Speed is faster than the main target's, gain Clash Power +1 for every 2 Speed difference (max 3)
[Combat Start]
Consume 6
Poise
Count on self to gain +2 Atk Weight for this Skill
1
[On Hit]
Gain 3
Poise
[On Crit]
Inflict 1
B.M.
2
[On Hit]
Inflict 2
B.M.
4
+7
Receiving Arts 2: S.Y.N.C.
65
(+5)
Atk Weight
If target has
B.M.
, Clash Power +1
If this unit's Speed is faster than the target's, gain Coin Power +1 for every 2 Speed difference (max 2)
[On Use]
Gain +7
Poise
Count
1
[On Hit]
Gain 5
Poise
[On Hit]
Inflict 1
Bind
next turn
[On Hit]
Raise Stagger Threshold by 30% of damage dealt
[On Crit]
Inflict 1
B.M.
2
[On Hit]
If target is Staggered, deal +40% Damage on Critical Hit
[On Hit]
Inflict 2
B.M.
[On Kill]
Reuse Skill once on a random target with
B.M.
(Does not activate on Reuse. Does not activate when there are no remaining targets with
B.M.
)
4
+10
Mediocre
60
[On Evade]
Heal 3 SP (5 times per turn)
[On Evade]
Gain +1
Poise
Count(5 times per turn)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
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