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Sinners›Ryoshu›Edgar Family Chief Butler

Edgar Family Chief Butler

에드가 가문 치프 버틀러

인격 정보
“신.정. 그렇게 해서 버틀러라고 말할 수 있겠나? 나와, 내가 보여주지. 신속하고, 정확하게…”

Info

Poise
Normal
Weak
Resist
Affiliation
Edgar Family
Release Date2024-04-18
Acquisition
ExtractionS4
Extraction
Seasonal (S4~)
Shard ExchangeEgo Shards 400 (7d post-release ~ S4, S6 ~ Perm.)
에드가 가문 치프 버틀러 SD

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Stats

214
HP
3-8
Speed
58(-2)
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (150)
Phase 2 40% (86)
Phase 3 20% (43)
AI Summary

Skills

3
+4
CoinCoin
Receiving Arts 1: The Hunt
62(+2)
Atk Weight
If this unit's Speed is faster than the target's, gain Clash Power +1 for every 2 Speed difference (max 3)
[On Use] Gain +2 Poise Count
1
[On Hit] Gain +2 Poise Count
2
[On Hit] Inflict 2 B.M.
4
+6
CoinCoin
Receiving Arts 7: Capture
63(+3)
Atk Weight
If this unit's Speed is faster than the main target's, gain Clash Power +1 for every 2 Speed difference (max 3)
[Combat Start] Consume 6 Poise Count on self to gain +2 Atk Weight for this Skill
1
[On Hit] Gain 3 Poise
[On Crit] Inflict 1 B.M.
2
[On Hit] Inflict 2 B.M.
4
+7
CoinCoin
Receiving Arts 2: S.Y.N.C.
65(+5)
Atk Weight
If target has B.M., Clash Power +1
If this unit's Speed is faster than the target's, gain Coin Power +1 for every 2 Speed difference (max 2)
[On Use] Gain +7 Poise Count
1
[On Hit] Gain 5 Poise
[On Hit] Inflict 1 Bind next turn
[On Hit] Raise Stagger Threshold by 30% of damage dealt
[On Crit] Inflict 1 B.M.
2
[On Hit] If target is Staggered, deal +40% Damage on Critical Hit
[On Hit] Inflict 2 B.M.
[On Kill] Reuse Skill once on a random target with B.M.
(Does not activate on Reuse. Does not activate when there are no remaining targets with B.M.)
4
+10
Coin
Mediocre
60
[On Evade] Heal 3 SP (5 times per turn)
[On Evade] Gain +1 Poise Count(5 times per turn)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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