본문으로 건너뛰기
SAIGO NO DANTE
Story
Login
◆

최애의 관리자

·

팬 제작 비공식 사이트 · Limbus Company는 Project Moon의 저작물입니다.

This is a fan site and is not affiliated with Project Moon.

수감자
덱 게시판
메타 분석
이용약관
개인정보 처리방침
Sinners›Ryoshu›W Corp. L3 Cleanup Agent

W Corp. L3 Cleanup Agent

W사 3등급 정리 요원

인격 정보
“어이가 없군. 병.솔.이나 하고 있으라니.”

Info

Charge
Resist
Normal
Weak
Affiliation
W Corp.
Release Date2023-08-24
Acquisition
ExtractionS2
Extraction
Standard
Shard ExchangeEgo Shards 400 (Perm.)
W사 3등급 정리 요원 SD

Drag to move · Scroll to zoom · Double-click to reset

Stats

203
HP
3-6
Speed
56(-4)
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (142)
Phase 2 40% (81)
Phase 3 20% (41)
AI Summary

Skills

3
+2
CoinCoinCoin
E.C.
65(+5)
Atk Weight
At 10+ Charge Count, deal +10% damage
At 15+ Charge Count, deal additional +10% damage
1
[On Hit] Gain +2 Charge Count
2
[On Hit] Gain +2 Charge Count
2
+5
CoinCoinCoin
Leap
65(+5)
Atk Weight
[On Use] Gain +7 Charge Count
At 10+ Charge Count, gain +1 Coin Power
At 15+ Charge Count, gain additional +1 Coin Power
1
[On Hit] At 10+ Charge Count, inflict 2 Slash Fragility
3
[On Hit] If target’s HP is below 30%, deal +30% damage
[On Kill] Gain 3 Haste next turn
3
+2
CoinCoinCoinCoin
D.D.E.D.R.
65(+5)
Atk Weight
[On Use] At 7~14 Charge Count
Consume all Charge Count,
And consume 3 x (15 - Charge Count Consumed)% HP to gain +5 Coin Power
[On Use] Consume 15 Charge Count to gain +5 Coin Power
1
[Heads Hit] The final Coin deals +10% damage
2
[Heads Hit] The final Coin deals +10% damage
3
[Heads Hit] The final Coin deals +10% damage
4
[On Kill] If the skill consumed 15 Charge Count upon use, apply 7 Charge Barrier to self and 1 other ally
4
+10
Coin
Charged Evade
56(-4)
Base Power +1 per 5 Charge Count (max 3)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

User Ratings

0
...
0
← Back to identities