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개인정보 처리방침
Sinners
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Ryoshu
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W Corp. L3 Cleanup Agent
W Corp. L3 Cleanup Agent
W사 3등급 정리 요원
Illustration
Uptie Illustration
“어이가 없군. 병.솔.이나 하고 있으라니.”
Identity Info
Decks
Info
Charge
Resist
Normal
Weak
Affiliation
W Corp.
Release Date
2023-08-24
Acquisition
Extraction
S2
Extraction
Standard
Shard Exchange
Ego Shards 400 (Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
203
HP
3-6
Speed
56(-4)
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1
70%
(142)
Phase 2
40%
(81)
Phase 3
20%
(41)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+2
E.C.
65
(+5)
Atk Weight
At 10+
Charge
Count, deal +10% damage
At 15+
Charge
Count, deal additional +10% damage
1
[On Hit]
Gain +2
Charge
Count
2
[On Hit]
Gain +2
Charge
Count
2
+5
Leap
65
(+5)
Atk Weight
[On Use]
Gain +7
Charge
Count
At 10+
Charge
Count, gain +1 Coin Power
At 15+
Charge
Count, gain additional +1 Coin Power
1
[On Hit]
At 10+
Charge
Count, inflict 2
Slash Fragility
3
[On Hit]
If target’s HP is below 30%, deal +30% damage
[On Kill]
Gain 3
Haste
next turn
3
+2
D.D.E.D.R.
65
(+5)
Atk Weight
[On Use]
At 7~14
Charge
Count
Consume all
Charge
Count,
And consume 3 x (15 -
Charge
Count Consumed)% HP to gain +5 Coin Power
[On Use]
Consume 15
Charge
Count to gain +5 Coin Power
1
[Heads Hit]
The final Coin deals +10% damage
2
[Heads Hit]
The final Coin deals +10% damage
3
[Heads Hit]
The final Coin deals +10% damage
4
[On Kill]
If the skill consumed 15
Charge
Count upon use, apply 7
Charge Barrier
to self and 1 other ally
4
+10
Charged Evade
56
(-4)
Base Power +1 per 5
Charge
Count (max 3)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
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