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District 20 Yurodivy
District 20 Yurodivy
20구 유로지비
Illustration
Uptie Illustration
“담배 한 갑에 굴착 나사 다섯? 그딴 소리를 하는 걸 보니, 네놈 머리에 나사가 빠졌나 보군.”
Identity Info
Decks
Info
Tremor
Tremor Burst
Normal
Resist
Weak
Affiliation
District 20 Yurodivy
Release Date
2024-06-13
Acquisition
Event
S4
시간살인시간
Extraction
Not Available
Shard Exchange
Ego Shards 150 (7d post-release ~ S4, S6 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
215
HP
4-7
Speed
60
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1
70%
(151)
Phase 2
40%
(86)
Phase 3
20%
(43)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Got a Screw Loose?
61
(+1)
Atk Weight
[On Use]
Gain +2
Tremor
Count
[On Use]
At 4+
Tremor
Count, Clash Power +2
1
[On Hit]
Gain
Tremor
Count equal to (
Tremor
Count on target) (max 4)
2
[On Hit]
Inflict +2
Tremor
Count
4
+3
Compression Wind-up Spanner
61
(+1)
Atk Weight
[On Use]
Gain +2
Tremor
Count
[On Use]
At 4+
Tremor
Count, Clash Power +1
At 4+
Tremor
Count, Coin Power +1
2
[On Hit]
Inflict +1
Tremor
Count
3
[On Hit]
Consume
Tremor
Count on self, and inflict the same amount of
Tremor
Count on target (max 5)
4
+3
Percussive Maintenance
61
(+1)
Atk Weight
[On Use]
Gain +2
Tremor
Count
Consume 8
Tremor
Count on self to gain Coin Power +1
If target has 6+
Tremor
, Coin Power +1
1
[On Hit]
Inflict 2
Tremor
2
[On Hit]
Inflict 2
Tremor
3
[On Hit]
Trigger
Tremor Burst
; then, reduce target's
Tremor
Count by 1
7
+6
Guard
61
(+1)
[On Use]
Gain 2 x (
Tremor
Count on self) as Shield HP (max 10)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
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