본문으로 건너뛰기
SAIGO NO DANTE
Story
Login
◆

최애의 관리자

·

팬 제작 비공식 사이트 · Limbus Company는 Project Moon의 저작물입니다.

This is a fan site and is not affiliated with Project Moon.

수감자
덱 게시판
메타 분석
이용약관
개인정보 처리방침
Sinners›Sinclair›Cinq Assoc. South Section 4 Director

Cinq Assoc. South Section 4 Director

남부 섕크 협회 4과 부장

인격 정보
“어, 앗! 죄송해요! 너, 너무 과했나…?!”

Info

Poise
Weak
Resist
Normal
Affiliation
Cinq Association
Release Date2023-12-21
Acquisition
ExtractionS3
Extraction
Standard
Shard ExchangeEgo Shards 400 (Perm.)
남부 섕크 협회 4과 부장 SD

Drag to move · Scroll to zoom · Double-click to reset

Stats

243
HP
4-8
Speed
60
Def Level

Panic Threshold

65%
35%
100%
0%
Phase 1 65% (158)
Phase 2 35% (85)
AI Summary

Skills

3
+4
CoinCoin
Remise
62(+2)
Atk Weight
If this unit's Speed is faster than the target's by 2 or more, Coin Power +1
[On Use] Gain +2 Poise Count
1
[On Hit] Gain 1 Haste next turn
2
[On Hit] Gain 1 Haste next turn
4
+4
CoinCoinCoin
Engagement
62(+2)
Atk Weight
If this unit's Speed is faster than the target's, Coin Power +1 for every 2 Speed difference (Max 2)
[On Clash Win] Gain +2 Poise Count
1
[On Hit] Gain +1 Poise Count
2
[On Hit] Gain +1 Poise Count
5
+4
CoinCoinCoin
Contre Attaque
62(+2)
Atk Weight
If this unit's Speed is faster than the target's, Coin Power +1 for every 2 Speed difference (Max 3)
[On Clash Win] Consume 10 Poise Count. Gain Poise equal to Poise Count consumed. Against targets with Declared Duel - Sinclair, gain Poise equal to (Poise Count consumed x 2) instead
[On Clash Win] If this unit conducted a Single Combat with the target Slot's Attack Skill, inflict 1 Fragile On Hit (Twice per turn)
1
[On Hit] Inflict Declared Duel - Sinclair
3
+50% Damage on Critical Hit
4
+10
Coin
Défensive
63(+3)

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

User Ratings

0
...
0
← Back to identities