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Stats
216
HP
3-7
Speed
58(-2)
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1 70% (151)
Phase 2 40% (86)
Phase 3 20% (43)
AI Summary
Skills
3
+4
Courier Trunk - Decay Hammer
62(+2)
Atk Weight
Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2)
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)
1
[On Hit] Gain 1 Courier Trunk - Sinclair
- If this unit has less than 15 Courier Trunk - Sinclair, gain 1 additional Courier Trunk - Sinclair
Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2)
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)
[On Use] At 30- Courier Trunk - Sinclair, gain 1 Haste next turn (once per turn)
1
[On Hit] Gain 1 Courier Trunk - Sinclair
- If this unit has less than 15 Courier Trunk - Sinclair, gain 2 additional Courier Trunk - Sinclair
Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2)
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, the final Coin gains +4 Coin Power
[On Use] If target has 15+ Rupture, deal +4% damage for every Courier Trunk - Sinclair (max 120%)
1
[On Hit] Inflict +1 Rupture Count
- Inflict +1 additional Rupture Count for every 10 Courier Trunk - Sinclair (max 3)
2
[On Hit] Inflict 3 Rupture
- Inflict +1 additional Rupture for every 8 Courier Trunk - Sinclair (max 4)
3
[On Hit] If this Skill's effect to raise its final Coin Power did not activate, gain 2 Haste next turn
9
+7
Courier Assistance & Crisis Control System
63(+3)
[Combat Start] At 15+ Courier Trunk - Sinclair, activate 'W-wait, I need to do some maintenance...!' instead (once per turn)
[Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)
9
+7
W-wait, I need to do some maintenance...!
63(+3)
[Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)
[Combat End] Activate Strategic R&R Mode
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,