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Sinners›Sinclair›Zwei Assoc. West Section 3

Zwei Assoc. West Section 3

서부 츠바이 협회 3과

인격 정보
“의뢰하신 생존자는 무사히 데려올 테니까… 손가락은 치워주시겠어요…?”

Info

TremorTremor Burst
Normal
Weak
Resist
Affiliation
Zwei Association
Release Date2024-10-10
Acquisition
ExtractionS5
Extraction
Seasonal (S5~)
Shard ExchangeEgo Shards 150 (7d post-release ~ S5, S7 ~ Perm.)
서부 츠바이 협회 3과 SD

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Stats

264
HP
3-7
Speed
64(+4)
Def Level

Panic Threshold

60%
100%
0%
Phase 1 60% (158)
AI Summary

Skills

3
+4
CoinCoin
Suppressing.
60
Atk Weight
[On Use] Gain +3 Aggro to this Skill Slot next turn
[On Use] Gain 2 Defense Level Up
[On Use] If target has 4+ Tremor Count, Clash Power +2
[On Clash Win] Gain +3 Tremor Count
1
[On Clash Win (Attack)] Inflict +2 Tremor Count
2
[On Hit] Gain 2 Defense Level Up next turn
4
+5
CoinCoin
Combat Preparation
61(+1)
Atk Weight
[On Use] Gain +3 Aggro to this Skill Slot next turn
[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3)
[On Use] At 4+ Defense Level Up, Coin Power +1
[On Clash Win] Gain +3 Tremor Count
1
[On Clash Win (Attack)] On 2 other allies with the lowest HP percentage, apply 2 Defense Level Up next turn
2
[On Hit] On 2 other allies with Defense Level Up, apply ((Defense Level Up on the ally)/2) Offense Level Up next turn (once per turn, max 3)
4
+3
CoinCoinCoin
Fence
62(+2)
Atk Weight
[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 4)
[On Use] Coin Power +1 for every 3 Defense Level Up on self (max 3)
1
[On Hit] On 1 other ally with the lowest HP percentage, apply 4 Defense Level Up next turn
3
[On Hit] Consume up to 8 Tremor Count on self, and inflict the same amount of Tremor Count on target
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
2
+9
Unbreakable Coin
Zwei Knight's Greatsword Form - Guard
60
Clashable Guard
[Combat Start] Gain +5 Aggro to this Skill Slot next turn
[On Use] Gain +3 Tremor Count (once per turn)
[On Clash Win] Trigger Tremor Burst
1
Unbreakable Coin

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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