본문으로 건너뛰기
SAIGO NO DANTE
Story
Login
◆

최애의 관리자

·

팬 제작 비공식 사이트 · Limbus Company는 Project Moon의 저작물입니다.

This is a fan site and is not affiliated with Project Moon.

수감자
덱 게시판
메타 분석
이용약관
개인정보 처리방침
Sinners›Yi Sang›Effloresced E.G.O::Spicebush

Effloresced E.G.O::Spicebush

Effloresced E.G.O Spicebush

인격 정보
“어서 오시게. 내 마음이… 마음에 드오?”

Info

TremorSinking
Normal
Resist
Weak
Affiliation
Tech Liberation Alliance
Release Date2023-06-15
Acquisition
ExtractionS2
Extraction
Standard
Shard ExchangeEgo Shards 400 (Perm.)
개화 E.G.O::동백 SD

Drag to move · Scroll to zoom · Double-click to reset

Stats

203
HP
3-7
Speed
56(-4)
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (142)
Phase 2 40% (81)
Phase 3 20% (41)

Skills

3
+2
CoinCoinCoin
Sprouting Bud
64(+4)
Atk Weight
[On Use] Gain +3 Tremor Count
2
[On Hit] Inflict +1 Sinking Count next turn
3
[On Hit] Inflict +2 Sinking Count next turn
4
+4
CoinCoinCoin
Moment's Floral Breeze
63(+3)
Atk Weight
[Combat Start] Spend 6 Tremor Count to turn this into an AoE skill with 3 Atk Weight
If main target has 6+ Sinking Count, Coin Power +1
1
[On Hit] Inflict 2 Sinking next turn
2
[On Hit] Inflict 2 Sinking next turn
3
[On Hit] Inflict 2 Sinking next turn
6
+4
CoinCoinCoin
Bloodsteeped Scent
65(+5)
Atk Weight
[On Clash Lose] Lose 20 SP
[On Use] Gain 6 Tremor Count
1
[On Hit] Inflict +1 Sinking Count
2
[On Hit] Inflict +1 Sinking Count
3
[On Hit] If target has 6+ Sinking, cause Sinking Deluge
[On Hit] If user has 10+ Tremor Count, deal 40% of damage dealt as bonus damage
4
+10
Coin
Scattering Aroma
58(-2)
[On Evade] Inflict 1 Sinking

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

User Ratings

0
...
0
← Back to identities
AI Summary