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Sinners›Yi Sang›Dieci Assoc. South Section 4

Dieci Assoc. South Section 4

Dieci Assoc. South Section 4

인격 정보
“이상이오. 조금 조용히 하도록 하지, 이곳은 지식의 성전이니.”

Info

Sinking
Normal
Weak
Resist
Affiliation
Dieci Association
Release Date2024-01-25
Acquisition
ExtractionS3
Extraction
Standard
Shard ExchangeEgo Shards 150 (Perm.)
남부 디에치 협회 4과 SD

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Stats

251
HP
4-6
Speed
63(+3)
Def Level

Panic Threshold

60%
30%
100%
0%
Phase 1 60% (151)
Phase 2 30% (75)
AI Summary

Skills

3
+4
CoinCoin
Expend Knowledge
59(-1)
Atk Weight
Gain (Insight x 3% of Max HP) Shield if this Skill is Discarded
[On Use] Discard 1 Skill of the highest rank in all of this unit's Skill Slots
[On Use] If target has 5+ Sinking, Coin Power +1
1
[On Hit] Lower user's Stagger Threshold by Insight
2
[On Hit] Lower user's Stagger Threshold by Insight
4
+3
CoinCoinCoin
Seal Shut
59(-1)
Atk Weight
Gain (Insight x 6% of Max HP) Shield if this Skill is Discarded
[On Use] Discard 1 Skill of the highest rank in all of this unit's Skill Slots
[On Use] If target has 5+ Sinking, Coin Power +1
[On Use] Gain +3 Aggro to this Skill Slot next turn
2
[On Hit] Inflict Sinking equal to Insight
3
[On Hit] Inflict Sinking equal to Insight
4
+2
CoinCoinCoinCoin
Grace of Knowledge
63(+3)
Atk Weight
Gain (Insight x 12% of Max HP) Shield if this Skill is Discarded
[On Use] Gain +10 Aggro to this Skill Slot next turn
[On Use] At 50%- HP, Coin Power +1
4
[On Hit] Inflict +3 Sinking Count
12
+6
Coin
Fixated Study
63(+3)
[On Use] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots
[On Use] Gain +5 Aggro to this Skill Slot next turn

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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