“그대께서 새로운 영감을 불러와주시겠는가. 그렇지 않다면… 특별히 흥미가 생기진 않네만.”
Info
TremorBleedSinkingRuptureBurn
Normal
Resist
Weak
Affiliation
Ring Finger
Release Date2024-05-16
Acquisition
ExtractionS4
Extraction
Standard
Shard ExchangeEgo Shards 400 (Perm.)
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Stats
214
HP
3-7
Speed
58(-2)
Def Level
Panic Threshold
65%
35%
15%
100%
0%
Phase 1 65% (139)
Phase 2 35% (75)
Phase 3 15% (32)
AI Summary
Skills
2
+3
Paint Over
63(+3)
Atk Weight
If target has 6+ Bleed, Clash Power +1
2
[Heads Hit] Inflict +2 Count for 1 of the following effects: Burn, Bleed, Tremor, Rupture, or Sinking. Effect selected at random.
3
[On Hit] Inflict 2 Bleed
8
+8
Sanguine Pointillism
63(+3)
Atk Weight
Clash Power +1 for every 3 Bleed on target (max 2)
Coin Power +1 for every 3 Bleed Count on target (max 2)
1
[On Hit] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill)
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict +3 Count for 1 of the following effects: Burn, Bleed, Tremor, Rupture, or Sinking. Effect selected at random.
3
+3
Hematic Coloring
63(+3)
Atk Weight
Clash Power +1 for every 3 Bleed on target (max 2)
Coin Power +1 for every 3 Bleed Count on target (max 2)
2
[On Hit] Inflict +1 Bleed Count. If target has 3+ types of negative effects, inflict +2 additional Bleed Count
[On Hit] Inflict +3 Count for 1 of the following effects: Burn, Bleed, Tremor, Rupture, or Sinking. Effect selected at random.
3
[On Hit] Inflict 1 Bleed. If target has 3+ types of negative effects, inflict 2 additional Bleed
[On Hit] Inflict 2 Potency for 1 of the following effects: Burn, Bleed, Tremor, Rupture, or Sinking. Effect selected at random.
4
Deal +25% damage for every type of negative effect on target (max 125%)
[After Attack] If target is Staggered or Defeated, inflict 2 Potency for 1 of the following effects on 2 enemies with the least types of negative effects: Burn, Bleed, Tremor, Rupture, Sinking. Effect selected at random.
10
+4
Beat the Brush
61(+1)
Base Power +1 for every 1 Bleed on target (Max 10)
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,