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개인정보 처리방침
Sinners›Yi Sang›Liu Assoc. South Section 3

Liu Assoc. South Section 3

Liu Assoc. South Section 3

인격 정보
“여전히도, 참으로 북적스런 공간이 아닐 수 없구료…”

Info

Burn
Resist
Normal
Weak
Affiliation
Liu Association
Release Date2025-02-20
Acquisition
ExtractionS5
Extraction
Standard
Shard ExchangeEgo Shards 400 (Perm.)
남부 리우 협회 3과 SD

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Stats

230
HP
4-6
Speed
62(+2)
Def Level

Panic Threshold

65%
35%
15%
100%
0%
Phase 1 65% (150)
Phase 2 35% (81)
Phase 3 15% (35)
AI Summary

Skills

3
+4
CoinCoin
Flame Hew
62(+2)
Atk Weight
Coin Power +1 for every 3 Burn on target (max 2)
Deal +10% damage for every 10 Burn on target (max 30%)
1
[On Hit] Inflict 1 Burn
[Heads Hit] Inflict 1 Burn
2
[On Hit] Inflict 1 Burn
[Heads Hit] Inflict 1 Burn
4
+4
CoinCoinCoin
Frontal Assault
63(+3)
Atk Weight
Coin Power +1 for every 6 Burn on target (max 2)
1
[On Hit] Inflict 2 Burn
2
[On Hit] Inflict 2 Burn
3
Deal +5% damage for every Burn on target (max 60%)
[On Hit] If target has 6+ Burn, inflict +2 Burn Count on target
4
+3
CoinCoinCoinCoin
Flow of the Sword
64(+4)
Atk Weight
Coin Power +1 for every 6 Burn on target (max 2)
Deal +10% damage for every 6 Burn on target (max 30%)
[After Attack] Heal 15 SP for 1 other ally with the least SP
- If this attack killed the target, or if target had 10+ Burn, heal 1 more ally
1
[On Hit] Inflict 1 Burn
2
[On Hit] Inflict 1 Burn
3
[On Hit] Inflict 2 Burn
4
Deal +2% damage for every Burn on target (max 60%)
[On Hit] Inflict Wrath Affinity damage equal to Burn Potency on target. (max 30) Reduce Target's Burn Count by 2
5
+3
CoinCoin
Flame Counter
60
[Before Hit] Gain Shield equal to Burn on target (max 15, once per turn)
[On Use] If target has 10+ Burn, deal +10% damage
1
[Heads Hit] Inflict 1 Burn
- If this unit has Shield, inflict 1 additional Burn
2
[Heads Hit] Inflict 1 Burn
- If this unit has Shield, inflict 1 additional Burn

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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